Weird situation - Printable Version
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Weird situation -
DJGama101 - 30.11.2013
Hi all

I've recently asked about textdraw limit for each server. But now i've counted how many textdraws i have in my gamemode and its about 521. Now i wanted to ask, because there is something weird about this.
If im running my server with slots lower than 25, all textdraws are working ok but whenever i change slots to higher than 25 and i write command which points to one of my clickable textdraw there is only background of it shown.
I'm running my server on VPS with Centos 6 installed and 1 GB RAM.
Thanks for any help in advance. This is really important to me and all help will be appreciated
Re: Weird situation -
Si|ent - 01.12.2013
There is a global limit of 2048 textdraws, and an individual player limit of 256. Sounds like you are pushing over that global limit when you increase slots beyond 24
Re: Weird situation -
DJGama101 - 01.12.2013
So, is there any way to bypass a global limit for textdraw (like for example objects)?
Re: Weird situation -
ReApZ - 01.12.2013
hat would be like breaking a rule
so dont ask for it
Re: Weird situation -
Khanz - 01.12.2013
Quote:
Originally Posted by DJGama101
So, is there any way to bypass a global limit for textdraw (like for example objects)?
|
It's a client limitation AFAIK.
Re: Weird situation -
DJGama101 - 01.12.2013
Quote:
hat would be like breaking a rule
so dont ask for it
|
Yes, so plugins which allows to create more objects that default sa:mp allows are breaking rules? I don't think so
khanz, thanks for reply.
Re: Weird situation -
ReApZ - 01.12.2013
actually that isnt breaking rules
but see it this way
increasing filterscripts over 16 is rulebreaking
while
increasing samp server slots isnt
(Iam a poor example giver Any help anyone?)