14.07.2013, 21:44
I made a simple dialog, but every time you close it it keeps popping back up :l I have no idea what I'm missing or what I left out, it really irritates the players and me
pawn Код:
if(dialogid == DIALOG_AMMUN)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) > 250)
{
GivePlayerMoney(playerid,-250);
GivePlayerWeapon(playerid, 22, 60);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) > 250)
{
GivePlayerMoney(playerid,-250);
GivePlayerWeapon(playerid, 23, 60);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) > 500)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 24, 30);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) > 550)
{
GivePlayerMoney(playerid,-550);
GivePlayerWeapon(playerid, 26, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) > 625)
{
GivePlayerMoney(playerid,-625);
GivePlayerWeapon(playerid, 27, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) > 700)
{
GivePlayerMoney(playerid,-700);
GivePlayerWeapon(playerid, 28, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) > 725)
{
GivePlayerMoney(playerid,-725);
GivePlayerWeapon(playerid, 32, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 7)
{
if(GetPlayerMoney(playerid) > 750)
{
GivePlayerMoney(playerid,-750);
GivePlayerWeapon(playerid, 29, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 8)
{
if(GetPlayerMoney(playerid) > 825)
{
GivePlayerMoney(playerid,-825);
GivePlayerWeapon(playerid, 30, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 9)
{
if(GetPlayerMoney(playerid) > 900)
{
GivePlayerMoney(playerid,-900);
GivePlayerWeapon(playerid, 31, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 10)
{
if(GetPlayerMoney(playerid) > 1500)
{
GivePlayerMoney(playerid,-1500);
SetPlayerArmour(playerid,100);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
}
}