I made a simple dialog, but every time you close it it keeps popping back up :l I have no idea what I'm missing or what I left out, it really irritates the players and me
pawn Код:
if(dialogid == DIALOG_AMMUN)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) > 250)
{
GivePlayerMoney(playerid,-250);
GivePlayerWeapon(playerid, 22, 60);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) > 250)
{
GivePlayerMoney(playerid,-250);
GivePlayerWeapon(playerid, 23, 60);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) > 500)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 24, 30);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) > 550)
{
GivePlayerMoney(playerid,-550);
GivePlayerWeapon(playerid, 26, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) > 625)
{
GivePlayerMoney(playerid,-625);
GivePlayerWeapon(playerid, 27, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) > 700)
{
GivePlayerMoney(playerid,-700);
GivePlayerWeapon(playerid, 28, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) > 725)
{
GivePlayerMoney(playerid,-725);
GivePlayerWeapon(playerid, 32, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 7)
{
if(GetPlayerMoney(playerid) > 750)
{
GivePlayerMoney(playerid,-750);
GivePlayerWeapon(playerid, 29, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 8)
{
if(GetPlayerMoney(playerid) > 825)
{
GivePlayerMoney(playerid,-825);
GivePlayerWeapon(playerid, 30, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 9)
{
if(GetPlayerMoney(playerid) > 900)
{
GivePlayerMoney(playerid,-900);
GivePlayerWeapon(playerid, 31, 160);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
if(listitem == 10)
{
if(GetPlayerMoney(playerid) > 1500)
{
GivePlayerMoney(playerid,-1500);
SetPlayerArmour(playerid,100);
}else{SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money to purchase this item.");}
}
}
}
Okay, for one, that is messy code, OCD attack.
You'll need to do something like this.
So basically, if the response is the second button, then it will return it, and close the dialog!
If this helps, let me know.