Work fine in local host, but not in 24/7 host.
#1

Hello everyone. i've made my own gamemode whitch its tdm. and when i test it in my local host its fine.
but when i upload it to 24/7 host it became horrible . and i dont get the problem.
so if someone can help me. please post it.
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#2

What do you mean horrible? Explain!
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#3

I mean full of horrible bugs, for example i have made pickable object. and it work in local host without any bug. but when i upload it into my host, and start the server, i can pickup any other created object.
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#4

included files are correct? and usually hosting is linux, use linux server plugins, and try then.

Or something happend in ftp transport
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#5

I would see what your host has to say about this. usually it does relate to a script issue though.
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#6

Quote:
Originally Posted by [D]ry[D]esert
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I mean full of horrible bugs, for example i have made pickable object. and it work in local host without any bug. but when i upload it into my host, and start the server, i can pickup any other created object.
Hmm you cant fix them?
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#7

try the.so plugings instead of the .dll make sure everything is configured for linux
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#8

Quote:
Originally Posted by xxxDeathxxx
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included files are correct? and usually hosting is linux, use linux server plugins, and try then.

Or something happend in ftp transport
these are my include.
and i did upload ssanf.so and run .and do i need to upload YSI\y_ini and zcmd ? i think no need.
pawn Code:
#include <a_samp>
#include <YSI\y_ini>
#include <sscanf2>
#include <zcmd>
Quote:
Originally Posted by ColorHost-Kevin
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I would see what your host has to say about this. usually it does relate to a script issue though.
This is my host.
http://sponsoring4all.org/

Quote:
Originally Posted by GhostDaw
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Hmm you cant fix them?
How would i fix them while its fine in my local host ?

Quote:
Originally Posted by carz0159
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try the.so plugings instead of the .dll make sure everything is configured for linux
i already did.
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