17.10.2012, 14:05
Код:
enum e_PLAYER_DATA { Float:p_x_max, Float:p_x_min, Float:p_y_max, Float:p_y_min } stock playerData [ MAX_PLAYERS ][ e_PLAYER_DATA ]; SetPlayerBounds( playerid, Float:x_max, Float:x_min, Float:y_max, Float:y_min ) { playerData[ playerid ][ Float:p_x_max ] = x_max; playerData[ playerid ][ Float:p_x_min ] = x_min; playerData[ playerid ][ Float:p_y_max ] = y_max; playerData[ playerid ][ Float:p_y_min ] = y_min; return true; }