Errors after ZCMD convert. Please help
#1

This command I converted to ZCMD gives me these errors when compiling. Any fixes or help please?

Errors:
Quote:

C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8166) : error 017: undefined symbol "tmp"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8166) : error 017: undefined symbol "idx"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8167) : error 017: undefined symbol "tmp"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8172) : error 017: undefined symbol "giveplayerid"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8172) : error 017: undefined symbol "ReturnUser"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8173) : error 017: undefined symbol "giveplayerid"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8175) : error 017: undefined symbol "giveplayerid"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8177) : error 017: undefined symbol "giveplayerid"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8179) : error 017: undefined symbol "giveplayerid"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8181) : error 017: undefined symbol "giveplayerid"
C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8185) : error 017: undefined symbol "giveplayerid"

COMMAND:
pawn Код:
CMD:checkbelt(playerid, params[])
    {
        new playerb, string[128];
        if(IsPlayerConnected(playerid))
        {
            if(!IsACop(playerid))
            {
                SendClientMessage(playerid, COLOR_GREY, "** You are not a Cop!");
                return 1;
            }
            if(PlayerInfo[playerid][pFacDuty] != 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You are not on Duty!");
                return 1;
            }
            tmp = strtok(params, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /checkbelt [playerid/PartOfName]");
                return 1;
            }
            giveplayerid = ReturnUser(tmp);
            if(IsPlayerConnected(giveplayerid))
            {
                if(giveplayerid != INVALID_PLAYER_ID)
                {
                    if(IsPlayerInAnyVehicle(giveplayerid))
                    {
                        if (ProxDetectorS(5.0, playerid, giveplayerid))
                        {
                            if(UsingBelt[giveplayerid] == 1)
                            {
                                format(string, sizeof(string), "%s is Using his Belt/Helmet Correctly.", RPN(playerb));
                            }
                            else if(UsingBelt[giveplayerid] == 0)
                            {
                                format(string, sizeof(string), "%s is Not Using his Belt/Helmet.", RPN(playerb));
                            }
                            SendClientMessage(playerid, COLOR_GREY, string);
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "* You must be Near the Player To Search him!");
                            return 1;
                        }
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "** Player is not on a Vehicle!");
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "** Invalid Player ID!");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "** Not Connected Player!");
                return 1;
            }
        }
        return 1;
    }
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#2

You use SSCANF ?!

Код:
 CMD:checkbelt(playerid, params[])
    {
        new playerb, string[128], giveplayerid;
        if(IsPlayerConnected(playerid))
        {
            if(!IsACop(playerid))
            {
                SendClientMessage(playerid, COLOR_GREY, "** You are not a Cop!");
                return 1;
            }
            if(PlayerInfo[playerid][pFacDuty] != 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You are not on Duty!");
                return 1;
            }
            if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /checkbelt [playerid/part of name]");
            if(IsPlayerConnected(giveplayerid))
            {
                if(giveplayerid != INVALID_PLAYER_ID)
                {
                    if(IsPlayerInAnyVehicle(giveplayerid))
                    {
                        if (ProxDetectorS(5.0, playerid, giveplayerid))
                        {
                            if(UsingBelt[giveplayerid] == 1)
                            {
                                format(string, sizeof(string), "%s is Using his Belt/Helmet Correctly.", RPN(playerb));
                            }
                            else if(UsingBelt[giveplayerid] == 0)
                            {
                                format(string, sizeof(string), "%s is Not Using his Belt/Helmet.", RPN(playerb));
                            }
                            SendClientMessage(playerid, COLOR_GREY, string);
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "* You must be Near the Player To Search him!");
                            return 1;
                        }
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "** Player is not on a Vehicle!");
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "** Invalid Player ID!");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "** Not Connected Player!");
                return 1;
            }
        }
        return 1;
    }
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#3

Thank you so much. Worked without errors.
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