C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8166) : error 017: undefined symbol "tmp" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8166) : error 017: undefined symbol "idx" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8167) : error 017: undefined symbol "tmp" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8172) : error 017: undefined symbol "giveplayerid" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8172) : error 017: undefined symbol "ReturnUser" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8173) : error 017: undefined symbol "giveplayerid" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8175) : error 017: undefined symbol "giveplayerid" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8177) : error 017: undefined symbol "giveplayerid" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8179) : error 017: undefined symbol "giveplayerid" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8181) : error 017: undefined symbol "giveplayerid" C:\Users\Grant\Desktop\zGamingRoleplay\gamemodes\Z RP.pwn(8185) : error 017: undefined symbol "giveplayerid" |
CMD:checkbelt(playerid, params[])
{
new playerb, string[128];
if(IsPlayerConnected(playerid))
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "** You are not a Cop!");
return 1;
}
if(PlayerInfo[playerid][pFacDuty] != 1)
{
SendClientMessage(playerid, COLOR_GREY, "** You are not on Duty!");
return 1;
}
tmp = strtok(params, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /checkbelt [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(IsPlayerInAnyVehicle(giveplayerid))
{
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
if(UsingBelt[giveplayerid] == 1)
{
format(string, sizeof(string), "%s is Using his Belt/Helmet Correctly.", RPN(playerb));
}
else if(UsingBelt[giveplayerid] == 0)
{
format(string, sizeof(string), "%s is Not Using his Belt/Helmet.", RPN(playerb));
}
SendClientMessage(playerid, COLOR_GREY, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You must be Near the Player To Search him!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "** Player is not on a Vehicle!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "** Invalid Player ID!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "** Not Connected Player!");
return 1;
}
}
return 1;
}
CMD:checkbelt(playerid, params[]) { new playerb, string[128], giveplayerid; if(IsPlayerConnected(playerid)) { if(!IsACop(playerid)) { SendClientMessage(playerid, COLOR_GREY, "** You are not a Cop!"); return 1; } if(PlayerInfo[playerid][pFacDuty] != 1) { SendClientMessage(playerid, COLOR_GREY, "** You are not on Duty!"); return 1; } if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /checkbelt [playerid/part of name]"); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(IsPlayerInAnyVehicle(giveplayerid)) { if (ProxDetectorS(5.0, playerid, giveplayerid)) { if(UsingBelt[giveplayerid] == 1) { format(string, sizeof(string), "%s is Using his Belt/Helmet Correctly.", RPN(playerb)); } else if(UsingBelt[giveplayerid] == 0) { format(string, sizeof(string), "%s is Not Using his Belt/Helmet.", RPN(playerb)); } SendClientMessage(playerid, COLOR_GREY, string); } else { SendClientMessage(playerid, COLOR_GREY, "* You must be Near the Player To Search him!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "** Player is not on a Vehicle!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "** Invalid Player ID!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "** Not Connected Player!"); return 1; } } return 1; }