22.08.2012, 06:25
I dont have any sell command for business and houses, and i need your help.
There are the buy commands i hope it can help:
I want just a simple /sellbiz and /sellhouse cmd what make the business/house for sale
Here is the /asellbiz and /asellhouse cmd, make him for players, and just for the biz/house owner:
There are the buy commands i hope it can help:
Код:
if(strcmp(cmd, "/buybiz", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); if(PlayerInfo[playerid][pPbiskey] != 255) { SendClientMessage(playerid, COLOR_WHITE, "You already own a business!"); return 1; } for(new b = 0; b < sizeof(BizzInfo); b++) { if(PlayerToPoint(2.0, playerid, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0) { if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded]) { format(string, sizeof(string), "You need level %d to buy this business",BizzInfo[b][bLevelNeeded]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(PlayerInfo[playerid][pCash] > BizzInfo[b][bBuyPrice]) { PlayerInfo[playerid][pPbiskey] = b; BizzInfo[b][bOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255); PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-BizzInfo[b][bBuyPrice]; PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~w~Welcome~n~To exit just type /exit", 5000, 3); SendClientMessage(playerid, COLOR_WHITE, "Congratulations for the business."); SendClientMessage(playerid, COLOR_WHITE, "If you need help type /businesshelp."); OnPropUpdate(); SavePlayerData(playerid); OnPropTextdrawUpdate(2, b); if(b == 0 || b == 1) { SetPlayerCheckpoint(playerid, 314.2583,-134.3235,999.6016, 1.3); CPBiz[playerid] = 1; } if(b == 2) { SetPlayerCheckpoint(playerid, -784.6074,500.0738,1371.7422, 1.3); CPBiz[playerid] = 2; } if(b == 5) { SetPlayerCheckpoint(playerid, 2200.8516,1606.9673,999.9688, 1.3); CPBiz[playerid] = 3; } if(BizzInfo[b][bvw] == 0) { return 1; } SetPlayerInterior(playerid,BizzInfo[b][bInterior]); SetPlayerVirtualWorld(playerid, BizzInfo[b][bvw]); SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior]; PlayerInfo[playerid][pLocal] = b+99; return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; } } } } return 1; }
Код:
if(strcmp(cmd, "/buyhouse", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new h = 0; h < sizeof(HouseInfo); h++) { if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0) { if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel]) { format(string, sizeof(string), "You must be Level %d to purchase this !", HouseInfo[h][hLevel]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { SendClientMessage(playerid, COLOR_WHITE, "You already own a house"); return 1; } if(PlayerInfo[playerid][pCash] > HouseInfo[h][hValue]) { PlayerInfo[playerid][pPhousekey] = h; HouseInfo[h][hOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255); PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] -HouseInfo[h][hValue]; PlayerPlayMusic(playerid); SetPlayerInterior(playerid,HouseInfo[h][hInt]); SetPlayerVirtualWorld(playerid, HouseInfo[h][hvw]); SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3); PlayerInfo[playerid][pInt] = HouseInfo[h][hInt]; PlayerInfo[playerid][pLocal] = h; PlayerInfo[playerid][pvw] = HouseInfo[h][hvw]; SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !"); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !"); OnPropUpdate(); SavePlayerData(playerid); OnPropTextdrawUpdate(1, h); HouseCP[playerid][h] = CreateDynamicCP(HouseInfo[h][hCPx],HouseInfo[h][hCPy],HouseInfo[h][hCPz],1.3, HouseInfo[h][hvw], HouseInfo[h][hInt], playerid, 50.0); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that !"); } } } } return 1; }
Here is the /asellbiz and /asellhouse cmd, make him for players, and just for the biz/house owner:
Код:
if(strcmp(cmd, "/asellbiz", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asellbiz [bizid]"); return 1; } new biz = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 1338) { BizzInfo[biz][bLocked] = 1; BizzInfo[biz][bOwned] = 0; strmid(BizzInfo[biz][bOwner], "The State", 0, strlen("The State"), 255); strmid(BizzInfo[biz][bExtortion], "No-one", 0, strlen("No-one"), 255); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~You have sold the Business"); GameTextForPlayer(playerid, string, 10000, 3); OnPropUpdate(); SavePlayerData(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You are not an admin."); } } return 1; } if(strcmp(cmd, "/asellhouse", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asellhouse [houseid]"); return 1; } new house = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 1338) { HouseInfo[house][hHel] = 0; HouseInfo[house][hArm] = 0; HouseInfo[house][hLock] = 1; HouseInfo[house][hOwned] = 0; strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~You have sold this property", HouseInfo[house][hValue]); GameTextForPlayer(playerid, string, 10000, 3); OnPropUpdate(); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You are not an admin."); } } return 1; }