I need /sellbiz /sellhouse cmd [+1 REP] -
MrBlake - 22.08.2012
I dont have any sell command for business and houses, and i need your help.
There are the buy commands i hope it can help:
Код:
if(strcmp(cmd, "/buybiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
if(PlayerInfo[playerid][pPbiskey] != 255)
{
SendClientMessage(playerid, COLOR_WHITE, "You already own a business!");
return 1;
}
for(new b = 0; b < sizeof(BizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded])
{
format(string, sizeof(string), "You need level %d to buy this business",BizzInfo[b][bLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo[playerid][pCash] > BizzInfo[b][bBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b;
BizzInfo[b][bOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255);
PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-BizzInfo[b][bBuyPrice];
PlayerPlayMusic(playerid);
GameTextForPlayer(playerid, "~w~Welcome~n~To exit just type /exit", 5000, 3);
SendClientMessage(playerid, COLOR_WHITE, "Congratulations for the business.");
SendClientMessage(playerid, COLOR_WHITE, "If you need help type /businesshelp.");
OnPropUpdate();
SavePlayerData(playerid);
OnPropTextdrawUpdate(2, b);
if(b == 0 || b == 1)
{
SetPlayerCheckpoint(playerid, 314.2583,-134.3235,999.6016, 1.3);
CPBiz[playerid] = 1;
}
if(b == 2)
{
SetPlayerCheckpoint(playerid, -784.6074,500.0738,1371.7422, 1.3);
CPBiz[playerid] = 2;
}
if(b == 5)
{
SetPlayerCheckpoint(playerid, 2200.8516,1606.9673,999.9688, 1.3);
CPBiz[playerid] = 3;
}
if(BizzInfo[b][bvw] == 0)
{
return 1;
}
SetPlayerInterior(playerid,BizzInfo[b][bInterior]);
SetPlayerVirtualWorld(playerid, BizzInfo[b][bvw]);
SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
PlayerInfo[playerid][pLocal] = b+99;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
return 1;
}
}
}
}
return 1;
}
Код:
if(strcmp(cmd, "/buyhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), "You must be Level %d to purchase this !", HouseInfo[h][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "You already own a house");
return 1;
}
if(PlayerInfo[playerid][pCash] > HouseInfo[h][hValue])
{
PlayerInfo[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] -HouseInfo[h][hValue];
PlayerPlayMusic(playerid);
SetPlayerInterior(playerid,HouseInfo[h][hInt]);
SetPlayerVirtualWorld(playerid, HouseInfo[h][hvw]);
SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
PlayerInfo[playerid][pLocal] = h;
PlayerInfo[playerid][pvw] = HouseInfo[h][hvw];
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
OnPropUpdate();
SavePlayerData(playerid);
OnPropTextdrawUpdate(1, h);
HouseCP[playerid][h] = CreateDynamicCP(HouseInfo[h][hCPx],HouseInfo[h][hCPy],HouseInfo[h][hCPz],1.3, HouseInfo[h][hvw], HouseInfo[h][hInt], playerid, 50.0);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that !");
}
}
}
}
return 1;
}
I want just a simple /sellbiz and /sellhouse cmd what make the business/house for sale
Here is the /asellbiz and /asellhouse cmd, make him for players, and just for the biz/house owner:
Код:
if(strcmp(cmd, "/asellbiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asellbiz [bizid]");
return 1;
}
new biz = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1338)
{
BizzInfo[biz][bLocked] = 1;
BizzInfo[biz][bOwned] = 0;
strmid(BizzInfo[biz][bOwner], "The State", 0, strlen("The State"), 255);
strmid(BizzInfo[biz][bExtortion], "No-one", 0, strlen("No-one"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~You have sold the Business");
GameTextForPlayer(playerid, string, 10000, 3);
OnPropUpdate();
SavePlayerData(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You are not an admin.");
}
}
return 1;
}
if(strcmp(cmd, "/asellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asellhouse [houseid]");
return 1;
}
new house = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1338)
{
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~You have sold this property", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
OnPropUpdate();
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You are not an admin.");
}
}
return 1;
}