[HELP]OnPlayerTakeDamage[HELP]!!!
#1

OK,so I have an Anti-HealthHack system,made with a timer,but I was wondering would it be efficient and SAFE if I check the damage ammount(using the OnPlayerTakeDamage function),and that way if the ammount is 0(even if he was run over by a car,shot,or punched,he lost no healt) ban him?
Reply
#2

You should not check if he received 0 damage, check if his health changed instead.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)