09.08.2012, 00:01
I am creating a gamemode but i am facing a shit problem i kill my friend's player in the game but my score did not increase
public OnPlayerDeath(playerid, killerid, reason) { // Add 1 to this killer's score. if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); return 1; }
#define SAVE_SCORE true
public OnPlayerDeath( playerid, killerid, reason )
{
SendDeathMessage( killerid, playerid, reason );
SetPlayerScore( killerid,GetPlayerScore(killerid)+2);
for(new i=0; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
GivePlayerMoney(killerid, 3500);
new szName[ MAX_PLAYER_NAME ], szStr[ 60 ];
GetPlayerName( playerid, szName, sizeof( szName ) );
format( szStr, sizeof( szStr ), "You got +2 score and $3500 for killing %s", szName ); // change this message to your own
SendClientMessage( killerid, COLOR_BLUE, szStr );
SendClientMessage(playerid, COLOR_BRIGHTRED, "You just got killed!");