Not working right.
#1

PHP код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
    print(
"\n--------------------------------------");
    print(
" Blank Filterscript by your name here");
    print(
"--------------------------------------\n");
    return 
1;
}
public 
OnFilterScriptExit()
{
    return 
1;
}
#else
main()
{
    print(
"\n----------------------------------");
    print(
" Blank Gamemode by your name here");
    print(
"----------------------------------\n");
}
#endif
enum pInfo{
    
leveldata,
    
score,
    
pScore
}
new 
PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public 
OnGameModeInit()
{
    
// Don't use these lines if it's a filterscript
    
SetGameModeText("Blank Script");
    
AddPlayerClass(01958.37831343.157215.3746269.1425000000);
    
SetTimer("Update"10000true);
    return 
1;
}
public 
OnGameModeExit()
{
    return 
1;
}
public 
OnPlayerRequestClass(playeridclassid)
{
    
SetPlayerPos(playerid1958.37831343.157215.3746);
    
SetPlayerCameraPos(playerid1958.37831343.157215.3746);
    
SetPlayerCameraLookAt(playerid1958.37831343.157215.3746);
    return 
1;
}
public 
OnPlayerConnect(playerid)
{
    return 
1;
}
public 
OnPlayerDisconnect(playeridreason)
{
    return 
1;
}
public 
OnPlayerSpawn(playerid)
{
    return 
1;
}
public 
OnPlayerDeath(playeridkilleridreason)
{
    return 
1;
}
public 
OnVehicleSpawn(vehicleid)
{
    return 
1;
}
public 
OnVehicleDeath(vehicleidkillerid)
{
    return 
1;
}
public 
OnPlayerText(playeridtext[])
{
    return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
    if (
strcmp("/levelhelp"cmdtexttrue10) == 0)
    {
        new 
i=0;i<MAX_PLAYERS<i++;
    if(
PlayerInfo[i][leveldata] == 1)
        {
            
SendClientMessage(playerid,0xFFFFFF,"1/9");
        }
    if(
PlayerInfo[i][leveldata] == 2)
        {
            
SendClientMessage(playerid,0xFFFFFF,"2/9");
        }
    if(
PlayerInfo[i][leveldata] == 3)
        {
            
SendClientMessage(playerid,0xFFFFFF,"3/9");
        }
    if(
PlayerInfo[i][leveldata] == 4)
        {
            
SendClientMessage(playerid,0xFFFFFF,"4/9");
        }
    if(
PlayerInfo[i][leveldata] == 5)
        {
            
SendClientMessage(playerid,0xFFFFFF,"5/9");
        }
    if(
PlayerInfo[i][leveldata] == 6)
        {
            
SendClientMessage(playerid,0xFFFFFF,"6/9");
        }
    if(
PlayerInfo[i][leveldata] == 7)
        {
            
SendClientMessage(playerid,0xFFFFFF,"7/9");
        }
    if(
PlayerInfo[i][leveldata] == 8)
        {
            
SendClientMessage(playerid,0xFFFFFF,"8/9");
        }
    if(
PlayerInfo[i][leveldata] == 9)
        {
            
SendClientMessage(playerid,0xFFFFFF,"9/9");
        }
        new 
str[512];
        new 
score;
        
GetPlayerScore(playeridscoresizeof(score));
        
format(strsizeof(str), "Level:%d",score);
        
SendClientMessage(playerid,0xFFFFFF,str);
        return 
1;
    }
    return 
0;
}
public 
Update()
{
     new 
i=0;i<MAX_PLAYERS<i++;
     {
           
PlayerInfo[i][leveldata] += 1;
           if(
PlayerInfo[i][leveldata] == 9)
           {
                 
PlayerInfo[i][score] += 1;
                 
SetPlayerScore(iPlayerInfo[i][score]);
           }
      }

I am a new scripter so I was trying to make some crap fs but please tell me what is wrong with this because I want to learn more so please.It does not work the way I want to make this work.
ThAnKs!
Reply
#2

Try now:
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif
enum pInfo{
    leveldata,
    score,
    pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    SetTimer("Update", 10000, true);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp("/levelhelp", cmdtext, true, 10) == 0)
    {
        new str[20]; //no needed 512, in this case probably 20 cells is ok.
        fromat(str,20,"%d/9",PlayerInfo[playerid][leveldata]);
        SendClientMessage(playerid,-1,str);
        //---
        format(str, 20, "Level: %d",GetPlayerScore(playerid)); //Try observe the difference.
        SendClientMessage(playerid,-1,str);
        //If you want make a command list for each level do this:
        switch(PlayerInfo[playerid][leveldata])
        {
            case 0: //Level 0
            {
                SendClientMessage(playerid,-1,"You're level 0...");
            }
            case 1: //Level 1
            {
                SendClientMessage(playerid,-1,"You're level 1!");
            }
        }
        return 1;
    }
    return 0;
}

public Update()
{
     for(new i=0; i <= MAX_PLAYERS; i++);
     {
           PlayerInfo[i][leveldata] += 1;
           if(PlayerInfo[i][leveldata] == 9)
           {
                 PlayerInfo[i][score] += 1;
                 SetPlayerScore(i, PlayerInfo[i][score]);
           }
      }
}
Reply
#3

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
you are not going to learn it if you don't need the comments..
uncomment #define FILTERSCRIPT
and if there are any errors, post them here
Reply
#4

Not even tested but still thanks.+rep.
Reply
#5

Delete OnGameModeInit if it's a filterscript, or you'll get a error.
Reply
#6

Quote:

08/08/2012, 04:48 AM #2
irinel1996
Gangsta




Join Date: Jan 2010
Location: Canary Islands, Spain
Posts: 835
Reputation: 93
Respuesta: Not working right.
Try now:
pawn Code:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif
enum pInfo{
leveldata,
score,
pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetTimer("Update", 10000, true);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/levelhelp", cmdtext, true, 10) == 0)
{
new str[20]; //no needed 512, in this case probably 20 cells is ok.
fromat(str,20,"%d/9",PlayerInfo[playerid][leveldata]);
SendClientMessage(playerid,-1,str);
//---
format(str, 20, "Level: %d",GetPlayerScore(playerid)); //Try observe the difference.
SendClientMessage(playerid,-1,str);
//If you want make a command list for each level do this:
switch(PlayerInfo[playerid][leveldata])
{
case 0: //Level 0
{
SendClientMessage(playerid,-1,"You're level 0...");
}
case 1: //Level 1
{
SendClientMessage(playerid,-1,"You're level 1!");
}
}
return 1;
}
return 0;
}

public Update()
{
for(new i=0; i <= MAX_PLAYERS; i++);
{
PlayerInfo[i][leveldata] += 1;
if(PlayerInfo[i][leveldata] == 9)
{
PlayerInfo[i][score] += 1;
SetPlayerScore(i, PlayerInfo[i][score]);
}
}
}
__________________

five error:
Undefined symbol "i"((x5))
Reply
#7

@ Magic_Time: he will not get an error, because it won't be used if it's defined as a filterscript..
maybe you should take a look at the basics

@TaLhA XIV: please post the compiler output, and everything between [pawn] tags, else it will be very unorganized..
Reply
#8

Delete OnGamemodeExit.
Reply
#9

It should work..

pawn Код:
#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif
enum pInfo{
leveldata,
score,
pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetTimer("Update", 10000, true);
return 1;
}


public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/levelhelp", cmdtext, true, 10) == 0)
{
new str[20]; //no needed 512, in this case probably 20 cells is ok.
format(str,20,"%d/9",PlayerInfo[playerid][leveldata]);
SendClientMessage(playerid,-1,str);
//---
format(str, 20, "Level: %d",GetPlayerScore(playerid)); //Try observe the difference.
SendClientMessage(playerid,-1,str);
//If you want make a command list for each level do this:
switch(PlayerInfo[playerid][leveldata])
{
case 0: //Level 0
{
SendClientMessage(playerid,-1,"You're level 0...");
}
case 1: //Level 1
{
SendClientMessage(playerid,-1,"You're level 1!");
}
}
return 1;
}
return 0;
}

public Update()
{
new i=0; i <= MAX_PLAYERS; i++
{
PlayerInfo[i][leveldata] += 1;
if(PlayerInfo[i][leveldata] == 9)
{
PlayerInfo[i][score] += 1;
SetPlayerScore(i, PlayerInfo[i][score]);
}
}
}
Reply
#10

PHP код:
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(167) : error 036: empty statement
C
:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(169) : error 017undefined symbol "i"
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(170) : error 017undefined symbol "i"
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(172) : error 017undefined symbol "i"
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(173) : error 017undefined symbol "i"
Pawn compiler 3.2.3664              Copyright (c1997-2006ITB CompuPhase


5 Errors

These are the errors,ThAnKs for every help.
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