[Ayuda]Otro Problema Con Los Autos
#1

Bueno pues arregle ese error anterior que tenia pero viene otro y es cuando compro un vehiculo con el comando para comprar coches de los premium, los premium tienen 10 slots para coches y tienen un comando especial para los 10 slots es /ccp, cuando compro el coche con ese comando y salgo del auto, luego me vuelvo a meter sale a nombre mio pero no lo puedo encender con /motor solo con /robar vehiculo como si no fuera mio. Pues no se que hacer Espero pronta ayuda
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#2

Podrнas poner el comando /ccp y /motor?
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#3

Quote:
Originally Posted by godoy32
Посмотреть сообщение
Podrнas poner el comando /ccp y /motor?
Aqui estan:

Quote:

if(strcmp(cmd, "/ccp", true) == 0 || strcmp(cmd, "/ccp", true) == 0)
{
new newcar = GetPlayerVehicleID(playerid);
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "No eres premium huevon, lo ciento..!");
return 1;
}
if(CarInfo[newcar][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Vendedor: Este Coche Ya Tiene Dueсo, Lo Siento.");
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 999){}
else if(PlayerInfo[playerid][pPcarkey2] == 999) { }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { }
else if(PlayerInfo[playerid][pPcarkey4] == 999) { }
else if(PlayerInfo[playerid][pPcarkey5] == 999) { }
else if(PlayerInfo[playerid][pPcarkey6] == 999) { }
else if(PlayerInfo[playerid][pPcarkey7] == 999) { }
else if(PlayerInfo[playerid][pPcarkey8] == 999) { }
else if(PlayerInfo[playerid][pPcarkey9] == 999) { }
else if(PlayerInfo[playerid][pPcarkey10] == 999) { }
else { SendClientMessage(playerid, COLOR_GREY, "Unicamente Se Permite Tener 2 Coches Por Persona."); return 1; }
if(CarInfo[idcar][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Vendedor: Este Coche Ya Tiene Dueсo, Lo Siento.");
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
{
if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }
else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }
else if(PlayerInfo[playerid][pPcarkey4] == 999) { PlayerInfo[playerid][pPcarkey4] = idcar; }
else if(PlayerInfo[playerid][pPcarkey5] == 999) { PlayerInfo[playerid][pPcarkey5] = idcar; }
else if(PlayerInfo[playerid][pPcarkey6] == 999) { PlayerInfo[playerid][pPcarkey6] = idcar; }
else if(PlayerInfo[playerid][pPcarkey7] == 999) { PlayerInfo[playerid][pPcarkey7] = idcar; }
else if(PlayerInfo[playerid][pPcarkey8] == 999) { PlayerInfo[playerid][pPcarkey8] = idcar; }
else if(PlayerInfo[playerid][pPcarkey9] == 999) { PlayerInfo[playerid][pPcarkey9] = idcar; }
else if(PlayerInfo[playerid][pPcarkey10] == 999) { PlayerInfo[playerid][pPcarkey10] = idcar; }
else { return 1; }
GetPlayerName(playerid, sendername, sizeof(sendername));
CarInfo[idcar][cOwned] = 1;
CarInfo[idcar][cOwner] = sendername;
SafeGivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
SBizzInfo[11][sbTill] += CarInfo[idcar][cValue]*2; // Conce Lujo
SBizzInfo[16][sbTill] += CarInfo[idcar][cValue]; // Conce Normal
SBizzInfo[22][sbTill] += CarInfo[idcar][cValue]/2; // Conce Bajo
PlayerPlayMusic(playerid);
GameTextForPlayer(playerid, "~w~Felicitaciones~n~Utiliza /V Estacionar, Para Parkear Tu Coche!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Que Lo Disfrutes!");
SendClientMessage(playerid, COLOR_GRAD2, "Escribe: /Manual, Para Ver Los Comandos Del Coche..!");
SendClientMessage(playerid, COLOR_YELLOW2, "Ya Puedes Encender Tu Coche.. Utilize: /Motor..!");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
DateProp(playerid);
OnPropUpdate();
PlayerUpdate(playerid);
format(string, sizeof(string), "ESET-NOD32: %s (%s)[%d]", sendername, CarInfo[idcar][cDescription]);
ESETPropertyLog(string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "No Tienes Tanto Dinero..");
return 1;
}
}
}

Quote:

if(!strcmp(cmd, "/Motor", true))
{
if(IsPlayerConnected(playerid))
{
if(!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Debes Estar en Un Coche para Usar el Comando");
return 1;
}
if(!engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pPcarkey] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey2] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey3] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey4] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey5] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey6] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey7] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey8] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey9] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey10] == idcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(idcar == 59 || idcar == 60)
{
return 1;
}
if(idcar >= 135 && idcar <= 154)
{
if(HireCar[playerid] != idcar)
{
return 1;
}
}
if(IsAPlane(idcar))
{
return 1;
}
if(IsAHarvest(idcar))
{
return 1;
}
if(IsADrugHarvest(idcar))
{
return 1;
}
if(IsASweeper(idcar))
{
return 1;
}
if(IsAGarbage(idcar))
{
return 1;
}
if(gEngine[playerid] == 1) { return 1; }

new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pone las llaves en el rotor e intenta encender el vehнculo", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",3500,0,"i",playeri d);
GameTextForPlayer(playerid, "~r~Encendiendo...",3500,3);
gEngine[playerid] = 1;
return 1;
}
if(engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pPcarkey] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey2] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey3] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey4] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey5] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey6] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey7] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey8] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey9] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey10] == idcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(idcar == 59 || idcar == 60)
{
return 1;
}
if(idcar >= 135 && idcar <= 154)
{
if(HireCar[playerid] != idcar)
{
return 1;
}
}
if(IsAHarvest(idcar))
{
return 1;
}
if(IsADrugHarvest(idcar))
{
return 1;
}
if(IsAPlane(idcar))
{
return 1;
}
if(IsASweeper(idcar))
{
return 1;
}
engineOn[GetPlayerVehicleID(playerid)] = false;
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s apaga el motor del vehнculo", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
gEngine[playerid] = 0;
return 1;
}

}
return 1;
}

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