10.07.2015, 21:51
I think this might fix the problem with the new published bullet crasher , at least worked for me but it might be another crasher well who knows , not me :P
Код:
#include <a_samp>
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(!((22 <= weaponid <= 34) || weaponid == 38)) Kick(playerid);
return 1;
}



)