13.04.2012, 10:03
Ok, so the problem is with my script it doesn't know the symbol GunsMenu. Any Help would be much appreciated.
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(122) : error 017: undefined symbol "GunsMenu"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(214) : error 017: undefined symbol "GunsMenu"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(250) : error 010: invalid function or declaration
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(122) : error 017: undefined symbol "GunsMenu"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(214) : error 017: undefined symbol "GunsMenu"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(250) : error 010: invalid function or declaration
Quote:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0); AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1 .4268,0,0); AddStaticVehicle(519,1282.1326,1324.2469,10.8203,2 65.5686,0,0); AddStaticVehicle(519,1282.2889,1361.4397,10.8203,2 68.3886,1,1); AddStaticVehicle(592,1477.4663,1229.0743,10.8281,3 59.3028,1,1); AddStaticVehicle(424,1288.7761,1343.2001,10.8203,2 68.1220,6,103); AddStaticVehicle(512,1548.4589,1241.5717,10.8125,2 5.8663,1,61); AddStaticVehicle(469,1577.6018,1249.3008,10.8125,3 2.7597,0,0); AddStaticVehicle(539,1434.9419,1311.7880,10.8203,2 74.1559,1,1); AddStaticVehicle(539,1430.8932,1307.0201,10.8203,1 82.0350,1,1); AddStaticVehicle(539,1426.0823,1311.8473,10.8203,8 2.0808,0,0); AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0 .9267,0,0); new Menu:Guns; Guns = CreateMenu ("Gun Menu", 2, 200.0, 100.0, 150.0, 150.0); AddMenuItem(Guns, 0, "Desert Eagle"); AddMenuItem(Guns, 0, "Uzi"); AddMenuItem(Guns, 0, "Shotgun"); AddMenuItem(Guns, 0, "M4A1"); AddMenuItem(Guns, 1, "HS Rocket"); AddMenuItem(Guns, 1, "Parachute"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/airport", cmdtext, true, 7) == 0) { SetPlayerPos(playerid,Float:1430.5280,Float:1311.4 668 ,Float:10.8203); GivePlayerWeapon(playerid, 46, 1); return 1; } if(strcmp(cmdtext, "/guns", true) == 0) { ShowMenuForPlayer(GunsMenu,playerid); return 1; } if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:PlayerMenu = GetPlayerMenu(playerid); if(PlayerMenu == GunsMenu) switch(row) { case 0: //Desert Eagle { GivePlayerWeapon(playerid, 24, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!"); } case 1: //Uzi { GivePlayerWeapon(playerid, 28, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!"); } case 2: //Shotgun { GivePlayerWeapon(playerid, 25, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!"); } case 3: //M4A1 { GivePlayerWeapon(playerid, 31, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!"); } case 4: //HS Rocket { GivePlayerWeapon(playerid, 36, 3); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!"); } case 5: //Parachute { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!"); } } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |