Sa-Mp Scripting, Help Needed
#1

Ok, so the problem is with my script it doesn't know the symbol GunsMenu. Any Help would be much appreciated.

C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(122) : error 017: undefined symbol "GunsMenu"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(214) : error 017: undefined symbol "GunsMenu"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(250) : error 010: invalid function or declaration

Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1 .4268,0,0);
AddStaticVehicle(519,1282.1326,1324.2469,10.8203,2 65.5686,0,0);
AddStaticVehicle(519,1282.2889,1361.4397,10.8203,2 68.3886,1,1);
AddStaticVehicle(592,1477.4663,1229.0743,10.8281,3 59.3028,1,1);
AddStaticVehicle(424,1288.7761,1343.2001,10.8203,2 68.1220,6,103);
AddStaticVehicle(512,1548.4589,1241.5717,10.8125,2 5.8663,1,61);
AddStaticVehicle(469,1577.6018,1249.3008,10.8125,3 2.7597,0,0);
AddStaticVehicle(539,1434.9419,1311.7880,10.8203,2 74.1559,1,1);
AddStaticVehicle(539,1430.8932,1307.0201,10.8203,1 82.0350,1,1);
AddStaticVehicle(539,1426.0823,1311.8473,10.8203,8 2.0808,0,0);
AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0 .9267,0,0);
new Menu:Guns;
Guns = CreateMenu ("Gun Menu", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(Guns, 0, "Desert Eagle");
AddMenuItem(Guns, 0, "Uzi");
AddMenuItem(Guns, 0, "Shotgun");
AddMenuItem(Guns, 0, "M4A1");

AddMenuItem(Guns, 1, "HS Rocket");
AddMenuItem(Guns, 1, "Parachute");


return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/airport", cmdtext, true, 7) == 0)
{
SetPlayerPos(playerid,Float:1430.5280,Float:1311.4 668 ,Float:10.8203);
GivePlayerWeapon(playerid, 46, 1);
return 1;
}

if(strcmp(cmdtext, "/guns", true) == 0)
{
ShowMenuForPlayer(GunsMenu,playerid);
return 1;
}

if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)

{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:PlayerMenu = GetPlayerMenu(playerid);

if(PlayerMenu == GunsMenu)

switch(row)
{
case 0: //Desert Eagle
{
GivePlayerWeapon(playerid, 24, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!");
}
case 1: //Uzi
{
GivePlayerWeapon(playerid, 28, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!");
}
case 2: //Shotgun
{
GivePlayerWeapon(playerid, 25, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!");
}
case 3: //M4A1
{
GivePlayerWeapon(playerid, 31, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!");
}
case 4: //HS Rocket
{
GivePlayerWeapon(playerid, 36, 3);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!");
}
case 5: //Parachute
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!");
}
}
}
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

Reply
#2

at line 122 and 214 change "GunsMenu" with "Guns" because you defined menu "Guns"
pawn Код:
new Menu:Guns;
Reply
#3

That didn't work. Still says
Quote:

C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(122) : error 017: undefined symbol "Guns"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(214) : error 017: undefined symbol "Guns"
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(250) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


3 Errors.

Reply
#4

Change your script with this (completely fixed):
Код:
#include <a_samp>

new Menu:GunsMenu;

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
	AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1.4268,0,0);
	AddStaticVehicle(519,1282.1326,1324.2469,10.8203,265.5686,0,0);
	AddStaticVehicle(519,1282.2889,1361.4397,10.8203,268.3886,1,1);
	AddStaticVehicle(592,1477.4663,1229.0743,10.8281,359.3028,1,1);
	AddStaticVehicle(424,1288.7761,1343.2001,10.8203,268.1220,6,103);
	AddStaticVehicle(512,1548.4589,1241.5717,10.8125,25.8663,1,61);
	AddStaticVehicle(469,1577.6018,1249.3008,10.8125,32.7597,0,0);
	AddStaticVehicle(539,1434.9419,1311.7880,10.8203,274.1559,1,1);
	AddStaticVehicle(539,1430.8932,1307.0201,10.8203,182.0350,1,1);
	AddStaticVehicle(539,1426.0823,1311.8473,10.8203,82.0808,0,0);
	AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0.9267,0,0);
	new Menu:Guns;
	Guns = CreateMenu ("Gun Menu", 2, 200.0, 100.0, 150.0, 150.0);
	AddMenuItem(Guns, 0, "Desert Eagle");
	AddMenuItem(Guns, 0, "Uzi");
	AddMenuItem(Guns, 0, "Shotgun");
	AddMenuItem(Guns, 0, "M4A1");

	AddMenuItem(Guns, 1, "HS Rocket");
	AddMenuItem(Guns, 1, "Parachute");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/airport", cmdtext, true) == 0)
	{
		SetPlayerPos(playerid, 1430.5280, 1311.4668, 10.8203);
		GivePlayerWeapon(playerid, 46, 1);
		return 1;
	}

	if(strcmp(cmdtext, "/guns", true) == 0)
	{
		ShowMenuForPlayer(GunsMenu,playerid);
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	new Menu:PlayerMenu = GetPlayerMenu(playerid);

	if(PlayerMenu == GunsMenu)
	{
		switch(row)
		{
			case 0: //Desert Eagle
			{
				GivePlayerWeapon(playerid, 24, 9999);
				SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!");
			}
			case 1: //Uzi
			{
				GivePlayerWeapon(playerid, 28, 9999);
				SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!");
			}
			case 2: //Shotgun
			{
				GivePlayerWeapon(playerid, 25, 9999);
				SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!");
			}
			case 3: //M4A1
			{
				GivePlayerWeapon(playerid, 31, 9999);
				SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!");
			}
			case 4: //HS Rocket
			{
				GivePlayerWeapon(playerid, 36, 3);
				SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!");
			}
			case 5: //Parachute
			{
				GivePlayerWeapon(playerid, 46, 1);
				SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!");
			}
		}
	}
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
You made many mistakes...
Reply
#5

Here is what it is like now

Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1 .4268,0,0);
AddStaticVehicle(519,1282.1326,1324.2469,10.8203,2 65.5686,0,0);
AddStaticVehicle(519,1282.2889,1361.4397,10.8203,2 68.3886,1,1);
AddStaticVehicle(592,1477.4663,1229.0743,10.8281,3 59.3028,1,1);
AddStaticVehicle(424,1288.7761,1343.2001,10.8203,2 68.1220,6,103);
AddStaticVehicle(512,1548.4589,1241.5717,10.8125,2 5.8663,1,61);
AddStaticVehicle(469,1577.6018,1249.3008,10.8125,3 2.7597,0,0);
AddStaticVehicle(539,1434.9419,1311.7880,10.8203,2 74.1559,1,1);
AddStaticVehicle(539,1430.8932,1307.0201,10.8203,1 82.0350,1,1);
AddStaticVehicle(539,1426.0823,1311.8473,10.8203,8 2.0808,0,0);
AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0 .9267,0,0);
new Menu:Guns;
Guns = CreateMenu ("Guns", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(Guns, 0, "Desert Eagle");
AddMenuItem(Guns, 0, "Uzi");
AddMenuItem(Guns, 0, "Shotgun");
AddMenuItem(Guns, 0, "M4A1");

AddMenuItem(Guns, 1, "HS Rocket");
AddMenuItem(Guns, 1, "Parachute");


return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/airport", cmdtext, true, 7) == 0)
{
SetPlayerPos(playerid,Float:1430.5280,Float:1311.4 668 ,Float:10.8203);
GivePlayerWeapon(playerid, 46, 1);
return 1;
}

if(strcmp(cmdtext, "/guns", true) == 0)
{
ShowMenuForPlayer(Guns,playerid);
return 1;
}

if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)

{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:PlayerMenu = GetPlayerMenu(playerid);

if(PlayerMenu == Guns)

switch(row)
{
case 0: //Desert Eagle
{
GivePlayerWeapon(playerid, 24, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!");
}
case 1: //Uzi
{
GivePlayerWeapon(playerid, 28, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!");
}
case 2: //Shotgun
{
GivePlayerWeapon(playerid, 25, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!");
}
case 3: //M4A1
{
GivePlayerWeapon(playerid, 31, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!");
}
case 4: //HS Rocket
{
GivePlayerWeapon(playerid, 36, 3);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!");
}
case 5: //Parachute
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!");
}
}
}
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

Reply
#6

Here it is
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
new Menu:Guns;
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
   
    AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1.4268,0,0);
    AddStaticVehicle(519,1282.1326,1324.2469,10.8203,265.5686,0,0);
    AddStaticVehicle(519,1282.2889,1361.4397,10.8203,268.3886,1,1);
    AddStaticVehicle(592,1477.4663,1229.0743,10.8281,359.3028,1,1);
    AddStaticVehicle(424,1288.7761,1343.2001,10.8203,268.1220,6,103);
    AddStaticVehicle(512,1548.4589,1241.5717,10.8125,25.8663,1,61);
    AddStaticVehicle(469,1577.6018,1249.3008,10.8125,32.7597,0,0);
    AddStaticVehicle(539,1434.9419,1311.7880,10.8203,274.1559,1,1);
    AddStaticVehicle(539,1430.8932,1307.0201,10.8203,182.0350,1,1);
    AddStaticVehicle(539,1426.0823,1311.8473,10.8203,82.0808,0,0);
    AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0.9267,0,0);

    Guns = CreateMenu ("Guns", 2, 200.0, 100.0, 150.0, 150.0);
    AddMenuItem(Guns, 0, "Desert Eagle");
    AddMenuItem(Guns, 0, "Uzi");
    AddMenuItem(Guns, 0, "Shotgun");
    AddMenuItem(Guns, 0, "M4A1");

    AddMenuItem(Guns, 1, "HS Rocket");
    AddMenuItem(Guns, 1, "Parachute");
    return 1;
}
public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/airport", cmdtext, true, 7) == 0)
{
    SetPlayerPos(playerid,1430.5280,1311.4668 ,10.8203);
    GivePlayerWeapon(playerid, 46, 1);
    return 1;
}

if(strcmp(cmdtext, "/guns", true) == 0)
{
ShowMenuForPlayer(Guns,playerid);
return 1;
}

if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)

{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:PlayerMenu = GetPlayerMenu(playerid);

if(PlayerMenu == Guns)

switch(row)
{
case 0: //Desert Eagle
{
GivePlayerWeapon(playerid, 24, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!");
}
case 1: //Uzi
{
GivePlayerWeapon(playerid, 28, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!");
}
case 2: //Shotgun
{
GivePlayerWeapon(playerid, 25, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!");
}
case 3: //M4A1
{
GivePlayerWeapon(playerid, 31, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!");
}
case 4: //HS Rocket
{
GivePlayerWeapon(playerid, 36, 3);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!");
}
case 5: //Parachute
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!");
}
}
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)