// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0); AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1 .4268,0,0); AddStaticVehicle(519,1282.1326,1324.2469,10.8203,2 65.5686,0,0); AddStaticVehicle(519,1282.2889,1361.4397,10.8203,2 68.3886,1,1); AddStaticVehicle(592,1477.4663,1229.0743,10.8281,3 59.3028,1,1); AddStaticVehicle(424,1288.7761,1343.2001,10.8203,2 68.1220,6,103); AddStaticVehicle(512,1548.4589,1241.5717,10.8125,2 5.8663,1,61); AddStaticVehicle(469,1577.6018,1249.3008,10.8125,3 2.7597,0,0); AddStaticVehicle(539,1434.9419,1311.7880,10.8203,2 74.1559,1,1); AddStaticVehicle(539,1430.8932,1307.0201,10.8203,1 82.0350,1,1); AddStaticVehicle(539,1426.0823,1311.8473,10.8203,8 2.0808,0,0); AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0 .9267,0,0); new Menu:Guns; Guns = CreateMenu ("Gun Menu", 2, 200.0, 100.0, 150.0, 150.0); AddMenuItem(Guns, 0, "Desert Eagle"); AddMenuItem(Guns, 0, "Uzi"); AddMenuItem(Guns, 0, "Shotgun"); AddMenuItem(Guns, 0, "M4A1"); AddMenuItem(Guns, 1, "HS Rocket"); AddMenuItem(Guns, 1, "Parachute"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/airport", cmdtext, true, 7) == 0) { SetPlayerPos(playerid,Float:1430.5280,Float:1311.4 668 ,Float:10.8203); GivePlayerWeapon(playerid, 46, 1); return 1; } if(strcmp(cmdtext, "/guns", true) == 0) { ShowMenuForPlayer(GunsMenu,playerid); return 1; } if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:PlayerMenu = GetPlayerMenu(playerid); if(PlayerMenu == GunsMenu) switch(row) { case 0: //Desert Eagle { GivePlayerWeapon(playerid, 24, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!"); } case 1: //Uzi { GivePlayerWeapon(playerid, 28, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!"); } case 2: //Shotgun { GivePlayerWeapon(playerid, 25, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!"); } case 3: //M4A1 { GivePlayerWeapon(playerid, 31, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!"); } case 4: //HS Rocket { GivePlayerWeapon(playerid, 36, 3); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!"); } case 5: //Parachute { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!"); } } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |
new Menu:Guns;
C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(122) : error 017: undefined symbol "Guns" C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(214) : error 017: undefined symbol "Guns" C:\Users\Roy\Desktop\gta pawn\gamemodes\tutorial.pwn(250) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors. |
#include <a_samp> new Menu:GunsMenu; main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0); AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1.4268,0,0); AddStaticVehicle(519,1282.1326,1324.2469,10.8203,265.5686,0,0); AddStaticVehicle(519,1282.2889,1361.4397,10.8203,268.3886,1,1); AddStaticVehicle(592,1477.4663,1229.0743,10.8281,359.3028,1,1); AddStaticVehicle(424,1288.7761,1343.2001,10.8203,268.1220,6,103); AddStaticVehicle(512,1548.4589,1241.5717,10.8125,25.8663,1,61); AddStaticVehicle(469,1577.6018,1249.3008,10.8125,32.7597,0,0); AddStaticVehicle(539,1434.9419,1311.7880,10.8203,274.1559,1,1); AddStaticVehicle(539,1430.8932,1307.0201,10.8203,182.0350,1,1); AddStaticVehicle(539,1426.0823,1311.8473,10.8203,82.0808,0,0); AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0.9267,0,0); new Menu:Guns; Guns = CreateMenu ("Gun Menu", 2, 200.0, 100.0, 150.0, 150.0); AddMenuItem(Guns, 0, "Desert Eagle"); AddMenuItem(Guns, 0, "Uzi"); AddMenuItem(Guns, 0, "Shotgun"); AddMenuItem(Guns, 0, "M4A1"); AddMenuItem(Guns, 1, "HS Rocket"); AddMenuItem(Guns, 1, "Parachute"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/airport", cmdtext, true) == 0) { SetPlayerPos(playerid, 1430.5280, 1311.4668, 10.8203); GivePlayerWeapon(playerid, 46, 1); return 1; } if(strcmp(cmdtext, "/guns", true) == 0) { ShowMenuForPlayer(GunsMenu,playerid); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:PlayerMenu = GetPlayerMenu(playerid); if(PlayerMenu == GunsMenu) { switch(row) { case 0: //Desert Eagle { GivePlayerWeapon(playerid, 24, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!"); } case 1: //Uzi { GivePlayerWeapon(playerid, 28, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!"); } case 2: //Shotgun { GivePlayerWeapon(playerid, 25, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!"); } case 3: //M4A1 { GivePlayerWeapon(playerid, 31, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!"); } case 4: //HS Rocket { GivePlayerWeapon(playerid, 36, 3); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!"); } case 5: //Parachute { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!"); } } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0); AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1 .4268,0,0); AddStaticVehicle(519,1282.1326,1324.2469,10.8203,2 65.5686,0,0); AddStaticVehicle(519,1282.2889,1361.4397,10.8203,2 68.3886,1,1); AddStaticVehicle(592,1477.4663,1229.0743,10.8281,3 59.3028,1,1); AddStaticVehicle(424,1288.7761,1343.2001,10.8203,2 68.1220,6,103); AddStaticVehicle(512,1548.4589,1241.5717,10.8125,2 5.8663,1,61); AddStaticVehicle(469,1577.6018,1249.3008,10.8125,3 2.7597,0,0); AddStaticVehicle(539,1434.9419,1311.7880,10.8203,2 74.1559,1,1); AddStaticVehicle(539,1430.8932,1307.0201,10.8203,1 82.0350,1,1); AddStaticVehicle(539,1426.0823,1311.8473,10.8203,8 2.0808,0,0); AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0 .9267,0,0); new Menu:Guns; Guns = CreateMenu ("Guns", 2, 200.0, 100.0, 150.0, 150.0); AddMenuItem(Guns, 0, "Desert Eagle"); AddMenuItem(Guns, 0, "Uzi"); AddMenuItem(Guns, 0, "Shotgun"); AddMenuItem(Guns, 0, "M4A1"); AddMenuItem(Guns, 1, "HS Rocket"); AddMenuItem(Guns, 1, "Parachute"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/airport", cmdtext, true, 7) == 0) { SetPlayerPos(playerid,Float:1430.5280,Float:1311.4 668 ,Float:10.8203); GivePlayerWeapon(playerid, 46, 1); return 1; } if(strcmp(cmdtext, "/guns", true) == 0) { ShowMenuForPlayer(Guns,playerid); return 1; } if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:PlayerMenu = GetPlayerMenu(playerid); if(PlayerMenu == Guns) switch(row) { case 0: //Desert Eagle { GivePlayerWeapon(playerid, 24, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!"); } case 1: //Uzi { GivePlayerWeapon(playerid, 28, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!"); } case 2: //Shotgun { GivePlayerWeapon(playerid, 25, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!"); } case 3: //M4A1 { GivePlayerWeapon(playerid, 31, 9999); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!"); } case 4: //HS Rocket { GivePlayerWeapon(playerid, 36, 3); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!"); } case 5: //Parachute { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!"); } } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new Menu:Guns;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1430.5280, 1311.4668, 10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicle(520,2040.3750,1342.8304,10.6719,1.4268,0,0);
AddStaticVehicle(519,1282.1326,1324.2469,10.8203,265.5686,0,0);
AddStaticVehicle(519,1282.2889,1361.4397,10.8203,268.3886,1,1);
AddStaticVehicle(592,1477.4663,1229.0743,10.8281,359.3028,1,1);
AddStaticVehicle(424,1288.7761,1343.2001,10.8203,268.1220,6,103);
AddStaticVehicle(512,1548.4589,1241.5717,10.8125,25.8663,1,61);
AddStaticVehicle(469,1577.6018,1249.3008,10.8125,32.7597,0,0);
AddStaticVehicle(539,1434.9419,1311.7880,10.8203,274.1559,1,1);
AddStaticVehicle(539,1430.8932,1307.0201,10.8203,182.0350,1,1);
AddStaticVehicle(539,1426.0823,1311.8473,10.8203,82.0808,0,0);
AddStaticVehicle(539,1430.3813,1315.9269,10.8203,0.9267,0,0);
Guns = CreateMenu ("Guns", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(Guns, 0, "Desert Eagle");
AddMenuItem(Guns, 0, "Uzi");
AddMenuItem(Guns, 0, "Shotgun");
AddMenuItem(Guns, 0, "M4A1");
AddMenuItem(Guns, 1, "HS Rocket");
AddMenuItem(Guns, 1, "Parachute");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/airport", cmdtext, true, 7) == 0)
{
SetPlayerPos(playerid,1430.5280,1311.4668 ,10.8203);
GivePlayerWeapon(playerid, 46, 1);
return 1;
}
if(strcmp(cmdtext, "/guns", true) == 0)
{
ShowMenuForPlayer(Guns,playerid);
return 1;
}
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:PlayerMenu = GetPlayerMenu(playerid);
if(PlayerMenu == Guns)
switch(row)
{
case 0: //Desert Eagle
{
GivePlayerWeapon(playerid, 24, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Desert Eagle!");
}
case 1: //Uzi
{
GivePlayerWeapon(playerid, 28, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Uzi!");
}
case 2: //Shotgun
{
GivePlayerWeapon(playerid, 25, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Shotgun!");
}
case 3: //M4A1
{
GivePlayerWeapon(playerid, 31, 9999);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your M4A1!");
}
case 4: //HS Rocket
{
GivePlayerWeapon(playerid, 36, 3);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Rocket Launcher!");
}
case 5: //Parachute
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy Your Parachute!");
}
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}