25.03.2012, 19:53
Creating the zone in OnGameModeInit:
Showing it OnPlayerSpawn:
What am I doing wrong?
pawn Code:
currentZone = random( 2 );
switch( currentZone ) {
case 0: activeZone = GangZoneCreate( 280.269, 0, 1646.58, 1588.191 );
case 1: activeZone = GangZoneCreate( 280.269, 0, 1646.58, 1588.191 );
}
printf( "ZONE: Deathmatch zone %s ( ID:%d ) selected.", GetZoneName(currentZone), currentZone );
pawn Code:
switch( currentZone )
{
case 0: {
new rand = random( sizeof( ranSpawn_LSPier ) );
SetPlayerSkin( playerid, accInfo[ playerid ] [ Model ] );
SetPlayerPos( playerid, ranSpawn_LSPier[ rand ][ 0 ], ranSpawn_LSPier[ rand ][ 1 ], ranSpawn_LSPier[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, ranSpawn_LSPier[ rand ][ 3 ] );
GangZoneShowForPlayer(playerid, activeZone, c_ACTIVEZONE);
GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 0 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 0 ] );
GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 1 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 1 ] );
GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 2 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 2 ] );
if( accInfo[ playerid ] [IsVIP] == 1 ) { GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 3 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 3 ] ); }
}
}