GangZones not visible?
#1

Creating the zone in OnGameModeInit:

pawn Code:
currentZone = random( 2 );
    switch( currentZone ) {
        case 0: activeZone = GangZoneCreate( 280.269, 0, 1646.58, 1588.191 );
        case 1: activeZone = GangZoneCreate( 280.269, 0, 1646.58, 1588.191 );
    }
    printf( "ZONE: Deathmatch zone %s ( ID:%d ) selected.", GetZoneName(currentZone), currentZone );
Showing it OnPlayerSpawn:

pawn Code:
switch( currentZone )
    {
        case 0: {
            new rand = random( sizeof( ranSpawn_LSPier ) );
            SetPlayerSkin( playerid, accInfo[ playerid ] [ Model ] );
            SetPlayerPos( playerid, ranSpawn_LSPier[ rand ][ 0 ], ranSpawn_LSPier[ rand ][ 1 ], ranSpawn_LSPier[ rand ][ 2 ] );
            SetPlayerFacingAngle( playerid, ranSpawn_LSPier[ rand ][ 3 ] );
           
            GangZoneShowForPlayer(playerid, activeZone, c_ACTIVEZONE);

            GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 0 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 0 ] );
            GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 1 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 1 ] );
            GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 2 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 2 ] );
            if( accInfo[ playerid ] [IsVIP] == 1 ) { GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 3 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 3 ] ); }
        }
    }
What am I doing wrong?
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