GangZones not visible? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: GangZones not visible? (
/showthread.php?tid=328713)
GangZones not visible? -
2KY - 25.03.2012
Creating the zone in OnGameModeInit:
pawn Code:
currentZone = random( 2 );
switch( currentZone ) {
case 0: activeZone = GangZoneCreate( 280.269, 0, 1646.58, 1588.191 );
case 1: activeZone = GangZoneCreate( 280.269, 0, 1646.58, 1588.191 );
}
printf( "ZONE: Deathmatch zone %s ( ID:%d ) selected.", GetZoneName(currentZone), currentZone );
Showing it OnPlayerSpawn:
pawn Code:
switch( currentZone )
{
case 0: {
new rand = random( sizeof( ranSpawn_LSPier ) );
SetPlayerSkin( playerid, accInfo[ playerid ] [ Model ] );
SetPlayerPos( playerid, ranSpawn_LSPier[ rand ][ 0 ], ranSpawn_LSPier[ rand ][ 1 ], ranSpawn_LSPier[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, ranSpawn_LSPier[ rand ][ 3 ] );
GangZoneShowForPlayer(playerid, activeZone, c_ACTIVEZONE);
GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 0 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 0 ] );
GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 1 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 1 ] );
GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 2 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 2 ] );
if( accInfo[ playerid ] [IsVIP] == 1 ) { GivePlayerWeapon( playerid, accInfo[ playerid ][ SpawnWeapon ][ 3 ], accInfo[ playerid ][ SpawnWeaponAmmo ][ 3 ] ); }
}
}
What am I doing wrong?