Client Crash due to server?
#1

Hello,
One of our clients is crashing. According to him, the crashes only happen on our server.
I've seen people analyse crash information before; could you tell me where this problem originates from?
Thank you,
JonRB

Code:
SA-MP 0.3d
Exception At Address: 0x004D6C14

Registers:
EAX: 0x00000002	EBX: 0x008D6264	ECX: 0x0000003C	EDX: 0x167481B4
ESI: 0x140BB32C	EDI: 0x0FEA2520	EBP: 0x0A648684	ESP: 0x0027EA94
EFLAGS: 0x00010202

Stack:
+0000: 0x140BB32C   0x004D6128   0x140BB32C   0x140BB32C
+0010: 0x05804E78   0x0080879D   0x140BB32C   0x0000003C
+0020: 0x00000004   0x140BB32C   0x140BB32C   0x0A648428
+0030: 0x0074A373   0x008D6264   0x140BB32C   0x140BB32C
+0040: 0x0A6482F0   0x0A648684   0x0A648428   0x00534097
+0050: 0x140BB32C   0x0A648584   0x0A6482F0   0x00535ECC
+0060: 0x0A6482F0   0x0A6482F0   0x0027EB14   0x0083C918
+0070: 0x00000000   0x005424AF   0x0A6482F0   0x0A6482F0
+0080: 0x0027EB3C   0x0083C9D6   0xFFFFFFFF   0x005E8811
+0090: 0x0CFE1E08   0x0A6482F0   0x0027EB80   0x0086D168
+00A0: 0x0B085CDC   0x0A6482F0   0x0027EB54   0x0083DA9A
+00B0: 0xFFFFFFFF   0x00609479   0x0A6482F0   0x0A6482F0
+00C0: 0x0027EB90   0x0083EC58   0xFFFFFFFF   0x0060A9A8
+00D0: 0x0A6482F0   0x04D5CFA8   0x00000001   0x0027ECEC
+00E0: 0x0CFE1E08   0xABE32004   0x0A6482F0   0x0027F108
+00F0: 0x04D5D0B0   0x0CFE1E08   0x0CFE1E08   0x0027ECD8
+0100: 0x04D81D68   0x00000000   0x04D5D1B8   0x0D049AB8
+0110: 0x04D51032   0x00000001   0xABE32001   0x04CD0A04
+0120: 0x0CFE1E08   0x0CF4D7F0   0x04CCC1D3   0x00000002
+0130: 0x00000018   0x00000018   0x00000010   0x0027ECEC
+0140: 0x0027EC00   0x0027EC98   0x0027ED3C   0x0027ED54
+0150: 0x0027ED60   0x00000010   0x0000007F   0x0027EC90
+0160: 0x0027EC90   0x773CF408   0x00000008   0x19EE37C0
+0170: 0x773CF415   0x0000007F   0x00000010   0x0027EAC0
+0180: 0x00010000   0x0027EA9C   0x00010000   0x6E74616C
+0190: 0x746C6664   0x00000000   0x00110800   0x03AE0011
+01A0: 0x00000144   0x05F6E600   0x0988E884   0x00000000
+01B0: 0x00000000   0x00000000   0x03B02472   0x03B042D0
+01C0: 0x00000000   0x0000FFFF   0x00000000   0x00000000
+01D0: 0x0027EF3C   0x0027EE60   0x01000001   0x76630000
+01E0: 0x00000003   0x01F6C760   0x00000000   0x00000000
+01F0: 0x01F6CB78   0x01F6CAE8   0xA0E7D31D   0x0027ECB0
+0200: 0x0027F108   0xABE32001   0x0027F164   0x04D7E7CB
+0210: 0xFFFFFFFF   0x04CF4C60   0x04CF4D14   0x0027F024
+0220: 0x0027F108   0x0027F13C   0x0027F13C   0x04CD7791
+0230: 0x0027F13C   0x00000000   0x0027ECEC   0x0027F108
+0240: 0xABE32001   0x0027F164   0x04D7EB2B   0x00000000
+0250: 0x04CF4C60   0x0027F138   0x04CF0002   0x0CFB874A
+0260: 0x0CFB8748   0x0000001C   0x00000000   0x00000000
+0270: 0x00000000   0x00000000   0x00000000   0x00000000

SCM Op: 0x53F, lDbg: 0

Game Version: EU 1.0

State Information: Ped Context: 0
P0 (0,0) P1 (0,0) P2 (161,0) P3 (208,0) 
P4 (208,0) P5 (0,0) P10 (161,0) P12 (161,0) P13 (208,0) P14 (208,0) P15 (0,0)
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#2

Second crash report:
Code:
SA-MP 0.3d
Exception At Address: 0x005E5815

Registers:
EAX: 0x00000000	EBX: 0x47C34F00	ECX: 0x00000020	EDX: 0x00003F80
ESI: 0x0A656B60	EDI: 0x06100000	EBP: 0x00000100	ESP: 0x0027F2EC
EFLAGS: 0x00010246

Stack:
+0000: 0x12F759E0   0x06100000   0x0A656B60   0x47C34F00
+0010: 0x00000000   0x00000000   0x00000000   0x0000013F
+0020: 0x00000002   0x1CD37F3C   0x3FEFE71E   0x00B72978
+0030: 0x00829BD7   0xC0000000   0x3FEFF66B   0xE0000000
+0040: 0x4004CCCC   0x0053D07D   0x0B0E0074   0x0A65007F
+0050: 0x00000100   0x0027F428   0x0083D9B8   0xFFFFFFFF
+0060: 0x005E92CD   0x00001080   0x0A656B60   0x0027F438
+0070: 0x00000800   0x06105020   0x04EF0793   0x0027F36C
+0080: 0xBF7FB658   0x0060EB2B   0x0060EB72   0x0A62A04C
+0090: 0x0A656B60   0x0027F438   0x00000800   0x00000000
+00A0: 0x00000000   0x00000000   0x3F800000   0x0A656B60
+00B0: 0xC4022F6F   0xC1C9EB06   0x42B5A253   0xFFFFFFFF
+00C0: 0x04EF348B   0x469C4000   0xC69C4000   0x469C4000
+00D0: 0x04EF350C   0x0A62A04C   0x0A656B60   0x0027F438
+00E0: 0x0027F3E0   0x00000800   0x082000A1   0x0A656B60
+00F0: 0x0086D168   0x00568642   0x00000001   0xF227D5C6
+0100: 0x000006E8   0x0053C09A   0x0000001A   0xF223BEDD
+0110: 0x00000000   0x76311110   0x04EBF484   0xF223BEDD
+0120: 0x04EF30EA   0x0000001A   0xF223BEDD   0x00000000
+0130: 0x0D00AA78   0x0027F410   0x0027EEDC   0x0027F61C
+0140: 0x04F058A4   0x04F2A8B0   0x00000001   0x76112AE6
+0150: 0x0053E986   0x00000001   0xEFB80BD3   0x0000013F
+0160: 0x0053ECC2   0x00000001   0x00619B71   0x0000001A
+0170: 0x00000001   0x00000001   0x0000000A   0x00748DF0
+0180: 0x0000001A   0x00000001   0x76311D07   0x00000000
+0190: 0x0027F62C   0x7EFDE000   0x01828CFE   0x4F7223A4
+01A0: 0x05AB0250   0x00000008   0x00000100   0x00000008
+01B0: 0x00000102   0x44200000   0x44000000   0x00000000
+01C0: 0x00000000   0x00000500   0x00000400   0x00000000
+01D0: 0x00000001   0x002A0750   0x00000113   0x00000001
+01E0: 0x00000000   0x05B86258   0x00000280   0x00000200
+01F0: 0x0000002C   0x0027F4D0   0x00825EE4   0x76311D07
+0200: 0x00000000   0x7EFDE000   0xFFFFFFFF   0x00821D57
+0210: 0x00821D67   0x00856CC0   0x0027F62C   0x00824731
+0220: 0x00400000   0x00000000   0x019814FC   0x0000000A
+0230: 0x00000094   0x00000004   0x0000000A   0x040A08AE
+0240: 0x00000001   0x76726500   0x20656369   0x6B636150
+0250: 0x01003220   0x00000000   0x0027F50C   0x76311CEC
+0260: 0x0027F5C0   0x763BF81A   0xC4F3CD30   0xFFFFFFFE
+0270: 0x7631402E   0x76314109   0x7EFDDC00   0x00000000

SCM Op: 0x6BD, lDbg: 0

Game Version: EU 1.0

State Information: Ped Context: 0
P0 (0,0) P1 (0,0) P3 (0,0) 
P4 (161,0) P5 (0,0) P8 (0,0) P11 (0,0) 
P12 (161,0)
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#3

I have identified that a small handful of our users are getting crashes with 0x6BD given as the SCM opcode. I would really appreciate it if somebody could help us with this issue as soon as possible.
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#4

Do you have any custom mapping? If so, are you also using a streamer plugin with the gamemode/server?
If that's true, check your code and make sure any functions similar to...

pawn Code:
CreateObject(...);
Is changed to what the streamer requires.
Eg. Incognito's streamer requires all CreateObject functions to be CreateDynamicObjects.
This is the same for movement, removal and/or other object that can be wrote into the game.
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#5

That's interesting.
I use the streamer for permanent objects (the map) and CreateObject for other things (Including rotating objects, because my streamer doesn't support them properly yet. I had no idea that this could cause errors.
Thank you for helping.
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