OnPlayerTakeDamage - bodypart parameter
#1

When onplayertakedamage event is called, the bodypart parameter is always 1,
even when I shoot at diffrent places, I've debugged it like this;

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
    printf("bodypart = %d", bodypart);
// rest of the code ..
return 1;
}
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#2

Works fine for me, so I guess you're desynced or something
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