07.05.2014, 17:54
When onplayertakedamage event is called, the bodypart parameter is always 1,
even when I shoot at diffrent places, I've debugged it like this;
even when I shoot at diffrent places, I've debugged it like this;
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
printf("bodypart = %d", bodypart);
// rest of the code ..
return 1;
}