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OnPlayerTakeDamage - bodypart parameter - Printable Version

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+--- Thread: OnPlayerTakeDamage - bodypart parameter (/showthread.php?tid=511816)



OnPlayerTakeDamage - bodypart parameter - Salim_Karaja - 07.05.2014

When onplayertakedamage event is called, the bodypart parameter is always 1,
even when I shoot at diffrent places, I've debugged it like this;

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
    printf("bodypart = %d", bodypart);
// rest of the code ..
return 1;
}



Re: OnPlayerTakeDamage - bodypart parameter - Jochemd - 08.05.2014

Works fine for me, so I guess you're desynced or something