Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 3449)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 32,100);
GivePlayerMoney(playerid,-200);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 34,10);
GivePlayerMoney(playerid,-400);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid,-50);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 9, 1);
GivePlayerMoney(playerid,-300);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 25,100);
GivePlayerMoney(playerid,-150);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 26,100);
GivePlayerMoney(playerid,-150);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 27,100);
GivePlayerMoney(playerid,-350);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 28,100);
GivePlayerMoney(playerid,150);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 30, 1);
GivePlayerMoney(playerid,-200);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid, 31,100);
GivePlayerMoney(playerid,-250);
}
if(listitem == 10)
{
GivePlayerWeapon(playerid,46,1);
GivePlayerMoney(playerid,-180);
}
if(listitem == 11)
{
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
}
return 1;
}
}
if(dialogid == 3448)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 32,100);
GivePlayerMoney(playerid,-200);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 34,10);
GivePlayerMoney(playerid,-400);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid,-50);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 9, 1);
GivePlayerMoney(playerid,-300);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 25,100);
GivePlayerMoney(playerid,-150);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 26,100);
GivePlayerMoney(playerid,-150);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 27,100);
GivePlayerMoney(playerid,-350);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 28,100);
GivePlayerMoney(playerid,150);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 30, 1);
GivePlayerMoney(playerid,-200);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid, 31,100);
GivePlayerMoney(playerid,-250);
}
if(listitem == 10)
{
GivePlayerWeapon(playerid,46,1);
GivePlayerMoney(playerid,-180);
}
if(listitem == 11)
{
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
}
return 1;
}
if(dialogid == 3447)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 32,100);
GivePlayerMoney(playerid,-200);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 34,10);
GivePlayerMoney(playerid,-400);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid,-50);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 9, 1);
GivePlayerMoney(playerid,-300);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 25,100);
GivePlayerMoney(playerid,-150);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 26,100);
GivePlayerMoney(playerid,-150);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 27,100);
GivePlayerMoney(playerid,-350);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 28,100);
GivePlayerMoney(playerid,150);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 30, 1);
GivePlayerMoney(playerid,-200);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid, 31,100);
GivePlayerMoney(playerid,-250);
}
if(listitem == 10)
{
GivePlayerWeapon(playerid,46,1);
GivePlayerMoney(playerid,-180);
}
if(listitem == 11)
{
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
}
return 1;
}
if(dialogid == 3445)
{
if(response)
{
if(listitem == 0)
{
SetPlayerHealth(playerid,10);
GivePlayerMoney(playerid,-10);
}
if(listitem == 1)
{
SetPlayerHealth(playerid,20);
GivePlayerMoney(playerid,-20);
}
if(listitem == 2)
{
SetPlayerHealth(playerid,30);
GivePlayerMoney(playerid,-30);
}
if(listitem == 3)
{
SetPlayerHealth(playerid,40);
GivePlayerMoney(playerid,-40);
}
if(listitem == 4)
{
SetPlayerHealth(playerid,50);
GivePlayerMoney(playerid,-50);
}
if(listitem == 5)
{
SetPlayerHealth(playerid,60);
GivePlayerMoney(playerid,-60);
}
if(listitem == 6)
{
SetPlayerHealth(playerid,70);
GivePlayerMoney(playerid,-70);
}
if(listitem == 7)
{
SetPlayerHealth(playerid,80);
GivePlayerMoney(playerid,-80);
}
if(listitem == 8)
{
SetPlayerHealth(playerid,90);
GivePlayerMoney(playerid,-90);
}
if(listitem == 9)
{
SetPlayerHealth(playerid,100);
GivePlayerMoney(playerid,-100);
}
}
return true;
}
}
return 0;
}