npc crash
#1

hello guys can you help me put the reconnect code in this so my npcs spawn and dont crash after onplayerconnect or disconnect lol

if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
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#2

This code is wrongly defined, You must do that at OnPlayerSpawn callback, and SpawnPlayer OnPlayerConnect? I actually think too it would crash you, because if you spawn the player OnPlayerConnect who will put him in vehicle lol? Try it OnPlayerSpawn.
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#3

Maybe under OnPlayerRequestSpawn?
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#4

I did not got what you want from us.
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#5

ok on player spawn lol sorry my bad this is what i got

if(IsPlayerNPC(playerid)) return 1;
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#6

EDIT: My fault
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#7

ok i changed this part of the npc code and they spawn now but seem to teleport around rather than walk

from this
if(IsPlayerConnected(i) && !IsPlayerNPC(i))

to this
if(IsPlayerConnected(i) && !IsPlayerNPC(0))
seems to have worked maybe
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#8

Do you even do at the right way?

If not, read kc's tutorial more carefully and you will get it.
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#9

it was the anti cheat and yea it was turned off on requestclass so 0 turns it on if im not wrong idk im a newb
they are still teleporting around though lol
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#10

But the main problem is fixed?
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