npc crash - Printable Version
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+--- Thread: npc crash (
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npc crash -
Globe2009 - 21.09.2011
hello guys can you help me put the reconnect code in this so my npcs spawn and dont crash after onplayerconnect or disconnect lol
if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
Re: npc crash -
Davz*|*Criss - 21.09.2011
This code is wrongly defined, You must do that at OnPlayerSpawn callback, and SpawnPlayer OnPlayerConnect? I actually think too it would crash you, because if you spawn the player OnPlayerConnect who will put him in vehicle lol? Try it OnPlayerSpawn.
Re: npc crash -
[MG]Dimi - 21.09.2011
Maybe under OnPlayerRequestSpawn?
Re: npc crash -
sleepysnowflake - 21.09.2011
I did not got what you want from us.
Re: npc crash -
Globe2009 - 21.09.2011
ok on player spawn lol sorry my bad this is what i got
if(IsPlayerNPC(playerid)) return 1;
Re: npc crash -
[MG]Dimi - 21.09.2011
EDIT: My fault
Re: npc crash -
Globe2009 - 21.09.2011
ok i changed this part of the npc code and they spawn now but seem to teleport around rather than walk
from this
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
to this
if(IsPlayerConnected(i) && !IsPlayerNPC(0))
seems to have worked maybe
Re: npc crash -
Davz*|*Criss - 21.09.2011
Do you even do at the right way?
If not, read kc's tutorial more carefully and you will get it.
Re: npc crash -
Globe2009 - 21.09.2011
it was the anti cheat and yea it was turned off on requestclass so 0 turns it on if im not wrong idk im a newb
they are still teleporting around though lol
Re: npc crash -
Kingunit - 21.09.2011
But the main problem is fixed?