/arrest stoped working
#1

ok my /arrest used to work and now it stopped and i can't figer out why keeps saying

No-one close enough to arrest.

Код:
	if(strcmp(cmd, "/arrest", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  	{
			if(gTeam[playerid] == 2 || IsACop(playerid))
			{
				if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
				{
				  SendClientMessage(playerid, COLOR_GREY, "  You are not on Duty!");
				  return 1;
				}
		    if(PlayerToPoint(6.0, playerid, 1564.8,-1699.4,28.5) ||
			    PlayerToPoint(6.0, playerid, 1561.8,-1652.1,28.5) ||
			    PlayerToPoint(6.0, playerid, -1599.9663,676.5963,-5.2422) ||
			    PlayerToPoint(6.0, playerid, 618.6803,-543.0460,16.4655)
					)
				{



				new tmpcar = GetPlayerVehicleID(playerid);

				if (!IsACopCar(tmpcar) && GetPlayerInterior(playerid) == 0)
				{
				  SendClientMessage(playerid, COLOR_GREY, "  You are not in a cop car!");
				  return 1;
				}

				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				moneys = strvalEx(tmp);
				if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "Jail Price can't be below $1 or above $99999 !"); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new time = strvalEx(tmp);
				if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, "Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new bail = strvalEx(tmp);
				if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "Jail Bailing can't be below 0 or above 1 !"); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new bailprice = strvalEx(tmp);
				if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, "Jail Bailing can't be below $0 or above $3000000 !"); return 1; }
				new suspect = GetClosestPlayer(playerid);
				if(IsPlayerConnected(suspect))
				{
						if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
						{
							GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							if(WantedLevel[suspect] < 1)
							{
						  	SendClientMessage(playerid, COLOR_GREY, "  Player must be at least Wanted Level 1!");
						  	return 1;
							}
						format(string, sizeof(string), "* You arrested %s !", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						GivePlayerMoneyKrayzie(suspect, -moneys);
						format(string, sizeof(string), "arrested by %s ~n~  for $%d", sendername, moneys);
						GameTextForPlayer(suspect, string, 5000, 5);
						ResetPlayerWeapons(suspect);
						if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
						{
							format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
							OOCNews(COLOR_LIGHTRED, string);
						}
						else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
						{
							format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s >>", sendername, giveplayer);
							OOCNews(COLOR_LIGHTRED, string);
						}
						else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
						{
							format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
							OOCNews(COLOR_LIGHTRED, string);
						}
						SetPlayerInterior(suspect, 0);
						SetPlayerVirtualWorld(suspect,0);

						if (PlayerToCell == 1) // CELL 1
						SetPlayerPos(suspect,197.5908,174.7256,1003.0234);
						else if (PlayerToCell == 2) // CELL 2
						SetPlayerPos(suspect,193.0112,176.1760,1003.0234);
						else if (PlayerToCell == 3) // CELL 3
						SetPlayerPos(suspect,199.2090,161.4199,1003.0300);
						else if (PlayerToCell == 4)
						{
							PlayerToCell = 1; // MORE THAN 3 PEOPLE IN JAIL
							SetPlayerPos(suspect,197.5908,174.7256,1003.0234); // CELL 1
						}
						PlayerToCell++;

						PlayerInfo[suspect][pJailTime] = time * 60;
						if(bail == 1)
						{
							JailPrice[suspect] = bailprice;
							format(string, sizeof(string), "You are jailed for %d seconds.  Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
							SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						}
						else
						{
						  JailPrice[suspect] = 0;
							format(string, sizeof(string), "You are jailed for %d seconds.  Bail: Unable", PlayerInfo[suspect][pJailTime]);
							SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						}
						PlayerInfo[suspect][pJailed] = 1;
				    PlayerInfo[suspect][pArrested] += 1;
						SetPlayerFree(suspect,playerid, "Busted!");
						TogglePlayerControllable(suspect, 1);
						PlayerCuffed[suspect] = 0;
						WantedPoints[suspect] = 0;
						WantedLevel[suspect] = 0;
						WantLawyer[suspect] = 1;
						PlayerDragged[suspect] = 0;
						PlayerDraggedBy[suspect] = 255;
						SetPlayerToTeamColor(suspect);
						SetPlayerVirtualWorld(suspect,20);
					}//distance
				}//not connected
				}
				else
				{
				  SendClientMessage(playerid, COLOR_GREY, "  No-one close enough to arrest.");
				  return 1;
				}
			}
			else
			{
			  SendClientMessage(playerid, COLOR_GREY, "  You are not a Cop / FBI / National Guard !");
			  return 1;
			}
		}//not connected
		return 1;
		}
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