ok my /arrest used to work and now it stopped and i can't figer out why keeps saying
Код:
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
if(PlayerToPoint(6.0, playerid, 1564.8,-1699.4,28.5) ||
PlayerToPoint(6.0, playerid, 1561.8,-1652.1,28.5) ||
PlayerToPoint(6.0, playerid, -1599.9663,676.5963,-5.2422) ||
PlayerToPoint(6.0, playerid, 618.6803,-543.0460,16.4655)
)
{
new tmpcar = GetPlayerVehicleID(playerid);
if (!IsACopCar(tmpcar) && GetPlayerInterior(playerid) == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You are not in a cop car!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
moneys = strvalEx(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "Jail Price can't be below $1 or above $99999 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new time = strvalEx(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, "Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bail = strvalEx(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "Jail Bailing can't be below 0 or above 1 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bailprice = strvalEx(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, "Jail Bailing can't be below $0 or above $3000000 !"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Player must be at least Wanted Level 1!");
return 1;
}
format(string, sizeof(string), "* You arrested %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerMoneyKrayzie(suspect, -moneys);
format(string, sizeof(string), "arrested by %s ~n~ for $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 0);
SetPlayerVirtualWorld(suspect,0);
if (PlayerToCell == 1) // CELL 1
SetPlayerPos(suspect,197.5908,174.7256,1003.0234);
else if (PlayerToCell == 2) // CELL 2
SetPlayerPos(suspect,193.0112,176.1760,1003.0234);
else if (PlayerToCell == 3) // CELL 3
SetPlayerPos(suspect,199.2090,161.4199,1003.0300);
else if (PlayerToCell == 4)
{
PlayerToCell = 1; // MORE THAN 3 PEOPLE IN JAIL
SetPlayerPos(suspect,197.5908,174.7256,1003.0234); // CELL 1
}
PlayerToCell++;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Busted!");
TogglePlayerControllable(suspect, 1);
PlayerCuffed[suspect] = 0;
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
PlayerDragged[suspect] = 0;
PlayerDraggedBy[suspect] = 255;
SetPlayerToTeamColor(suspect);
SetPlayerVirtualWorld(suspect,20);
}//distance
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one close enough to arrest.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !");
return 1;
}
}//not connected
return 1;
}