11.12.2010, 18:01
Hello,
i found out some vehicle synchronisation problems since the new streaming system in 0.3a...
some explanation:
When i use this function. Affected vehicles wont sync properly to players who werent streamed in to the vehicle when it respawned. (position and rotation)
>> Explanation 2:
-player x exits the vehicle and enters an interior
-change vehicle numberplate and respawn it (using function above) while player is in Interior
-player x exits interior and see the vehicle with wrong ZAngle and some Coordinates near the original one
Sorry if someone else already reported this bug!
I hope this "bug" could be fixed in the upcoming release 0.3c and sry for my noobish english
i found out some vehicle synchronisation problems since the new streaming system in 0.3a...
some explanation:
Код:
public UpdateVehicleAfterNumberplateChange(vehicleid) { new Float:x, Float:y, Float:z, Float:rot; GetVehiclePos(vehicleid, x, y, z); GetVehicleZAngle(vehicleid, rot); SetVehicleToRespawn(vehicleid); SetVehiclePos(vehicleid, x,y,z); SetVehicleZAngle(vehicleid, rot); return 1; }
>> Explanation 2:
-player x exits the vehicle and enters an interior
-change vehicle numberplate and respawn it (using function above) while player is in Interior
-player x exits interior and see the vehicle with wrong ZAngle and some Coordinates near the original one
Sorry if someone else already reported this bug!
I hope this "bug" could be fixed in the upcoming release 0.3c and sry for my noobish english