[BUG] Vehicle Position/Roation Sync -
[NeS]Justin - 11.12.2010
Hello,
i found out some vehicle synchronisation problems since the new streaming system in 0.3a...
some explanation:
Код:
public UpdateVehicleAfterNumberplateChange(vehicleid)
{
new Float:x, Float:y, Float:z, Float:rot;
GetVehiclePos(vehicleid, x, y, z);
GetVehicleZAngle(vehicleid, rot);
SetVehicleToRespawn(vehicleid);
SetVehiclePos(vehicleid, x,y,z);
SetVehicleZAngle(vehicleid, rot);
return 1;
}
When i use this function. Affected vehicles wont sync properly to players who werent streamed in to the vehicle when it respawned. (position and rotation)
>> Explanation 2:
-player x exits the vehicle and enters an interior
-change vehicle numberplate and respawn it (using function above) while player is in Interior
-player x exits interior and see the vehicle with wrong ZAngle and some Coordinates near the original one
Sorry if someone else already reported this bug!
I hope this "bug" could be fixed in the upcoming release 0.3c and sry for my noobish english
Re: [BUG] Vehicle Position/Roation Sync -
Finn - 11.12.2010
Yeah, I've noticed this happening since 0.3 came out.
After respawn cars are spawned in correct positions, but rotations are all f*ckd up.
Re: [BUG] Vehicle Position/Roation Sync -
[NeS]Justin - 11.12.2010
In this case positions are bugged too
AW: [BUG] Vehicle Position/Roation Sync -
[Nino] - 11.12.2010
Noticed it since 0.3a too..^^
Re: [BUG] Vehicle Position/Roation Sync -
WillyP - 11.12.2010
I havn't seen this before. :S
Re: [BUG] Vehicle Position/Roation Sync -
[NeS]Justin - 11.12.2010
you can use my code snippet and test it by yourself ^^
Re: [BUG] Vehicle Position/Roation Sync -
WillyP - 11.12.2010
Quote:
Originally Posted by JayTea
you can use my code snippet and test it by yourself ^^
|
Nah, I'm finalizing my TDM atm.
Re: [BUG] Vehicle Position/Roation Sync -
Ash. - 11.12.2010
Quote:
Originally Posted by JayTea
Hello,
i found out some vehicle synchronisation problems since the new streaming system in 0.3a...
some explanation:
Код:
public UpdateVehicleAfterNumberplateChange(vehicleid)
{
new Float:x, Float:y, Float:z, Float:rot;
GetVehiclePos(vehicleid, x, y, z);
GetVehicleZAngle(vehicleid, rot);
SetVehicleToRespawn(vehicleid);
SetVehiclePos(vehicleid, x,y,z);
SetVehicleZAngle(vehicleid, rot);
return 1;
}
When i use this function. Affected vehicles wont sync properly to players who werent streamed in to the vehicle when it respawned. (position and rotation)
>> Explanation 2:
-player x exits the vehicle and enters an interior
-change vehicle numberplate and respawn it (using function above) while player is in Interior
-player x exits interior and see the vehicle with wrong ZAngle and some Coordinates near the original one
Sorry if someone else already reported this bug!
I hope this "bug" could be fixed in the upcoming release 0.3c and sry for my noobish english 
|
I agree with this, but normally the rotations arent VERY different, its only a couple of degrees... - Which makes me think it could just be the way they land after respawn (they drop about 0.1 meters to reach floor usually)
Re: [BUG] Vehicle Position/Roation Sync -
Redirect Left - 11.12.2010
I've had this since 0.3a too. Although the rotations are usually off by very miniscule amounts (around 5 either way) so doesn't make too much difference.
Re: [BUG] Vehicle Position/Roation Sync -
[NeS]Justin - 11.12.2010
ye i hope they could find the bug soon ^^