[Suggestion] SetVehicleNonSolid
#1

Basically, make it so people can drive through each others cars, this would be incredibly useful for racing and stunt servers. I would love to see it implemented for the next release. Maybe even make it so that it applies to pedestrians as well.
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#2

Yeah, I heard this was meant to be in 0.3b but was delayed so I was disappointed to not see it in the feature list for 0.3c.
+1
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#3

+1
Maybe it would make the RC-vehicles solid too if we had a function like this ...?
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#4

+1, could be useful.
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#5

would be nice. +1
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#6

Quote:
Originally Posted by Zimon95
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Yeah, I suggest VehicleGhostMode(bool:true) and PlayerGhostMode(bool:true) too
Sounds much better than SetVehicleNonSolid! Thanks
Quote:
Originally Posted by [03]Garsino
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+1
Maybe it would make the RC-vehicles solid too if we had a function like this ...?
I actually think this might be possible in the next release without this function, attach a small solid object to the rc, that's if there's an object small enough to fit inside the rc without looking stupid.

Thanks for the support.
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#7

+1 for ghost mode
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#8

+1 for this suggestion, would really love this in the next release, also @Zimon95 i think that VehicleGhostMode(vehicleid, bool:true) and PlayerGhostMode(playerid, bool:true) look and sound more realistic to me Or Even (Un)LoadVehicleCollision(vehicleid) and (Un)LoadPlayerCollision(playerid) !!!
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#9

Quote:
Originally Posted by Crodox RP
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+1 for this suggestion, would really love this in the next release, also @Zimon95 i think that VehicleGhostMode(vehicleid, bool:true) and PlayerGhostMode(playerid, bool:true) look and sound more realistic to me Or Even (Un)LoadVehicleCollision(vehicleid) and (Un)LoadPlayerCollision(playerid) !!!
I was only making an example function btw, yeah, your functions sounds better xD
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#10

Quote:
Originally Posted by Crodox RP
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+1 for this suggestion, would really love this in the next release, also @Zimon95 i think that VehicleGhostMode(vehicleid, bool:true) and PlayerGhostMode(playerid, bool:true) look and sound more realistic to me Or Even (Un)LoadVehicleCollision(vehicleid) and (Un)LoadPlayerCollision(playerid) !!!
Either one of these are better than what I called it.

Thanks for the support!
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