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if(HOLDING(KEY_HANDBRAKE))
{
if(GetPlayerWeapon
{
RemovePlayerAttached 1
RemovePlayerAttached 2
RemovePlayerAttached 3
RemovePlayerAttached 4
RemovePlayerAttached 5
}
}
And save and load when holding and released. I think it will work.
Posts: 1,216
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Joined: Apr 2010
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Thats stupid, because i have to save all offsets!