[Bug] attached objects & sniper
#1

Well.. This is not cool!

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#2

if(HOLDING(KEY_HANDBRAKE))
{
if(GetPlayerWeapon
{
RemovePlayerAttached 1
RemovePlayerAttached 2
RemovePlayerAttached 3
RemovePlayerAttached 4
RemovePlayerAttached 5
}
}

And save and load when holding and released. I think it will work.
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#3

Thats stupid, because i have to save all offsets!
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#4

This is not a tragedy
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#5

This has already been reported and Kalcor said it would be fixed.
https://sampforum.blast.hk/showthread.php?tid=194240
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