[Bug] attached objects & sniper - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: [Bug] attached objects & sniper (
/showthread.php?tid=196937)
[Bug] attached objects & sniper -
wups - 07.12.2010
Well.. This is not cool!
Re: [Bug] attached objects & sniper -
Riddick94 - 07.12.2010
if(HOLDING(KEY_HANDBRAKE))
{
if(GetPlayerWeapon
{
RemovePlayerAttached 1
RemovePlayerAttached 2
RemovePlayerAttached 3
RemovePlayerAttached 4
RemovePlayerAttached 5
}
}
And save and load when holding and released. I think it will work.
Re: [Bug] attached objects & sniper -
wups - 07.12.2010
Thats stupid, because i have to save all offsets!
Re: [Bug] attached objects & sniper -
gimini - 07.12.2010
This is not a tragedy
Re: [Bug] attached objects & sniper -
Scott - 07.12.2010
This has already been reported and Kalcor said it would be fixed.
https://sampforum.blast.hk/showthread.php?tid=194240