SA-MP Forums Archive
[Bug] attached objects & sniper - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: [Bug] attached objects & sniper (/showthread.php?tid=196937)



[Bug] attached objects & sniper - wups - 07.12.2010

Well.. This is not cool!




Re: [Bug] attached objects & sniper - Riddick94 - 07.12.2010

if(HOLDING(KEY_HANDBRAKE))
{
if(GetPlayerWeapon
{
RemovePlayerAttached 1
RemovePlayerAttached 2
RemovePlayerAttached 3
RemovePlayerAttached 4
RemovePlayerAttached 5
}
}

And save and load when holding and released. I think it will work.


Re: [Bug] attached objects & sniper - wups - 07.12.2010

Thats stupid, because i have to save all offsets!


Re: [Bug] attached objects & sniper - gimini - 07.12.2010

This is not a tragedy


Re: [Bug] attached objects & sniper - Scott - 07.12.2010

This has already been reported and Kalcor said it would be fixed.
https://sampforum.blast.hk/showthread.php?tid=194240