problem playerid=0
#1

Hi all,
I scripted a systeml of saving(position ,weapons, interior, virtualworld and others..) but
I have a problem , when me or other players spawn as id0...when a player connect to server i spawn to the game and be teleported to the last saved position.

who can help me?

thank you
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#2

Nobody can help you if you don't provide the source code of the problem area.
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#3

see attached file
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#4

nobody can help me please??
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#5

Quote:
Originally Posted by jasonnw666
nobody can help me please?
Give people some time, you can't just bump your topic after 9 minutes.
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#6

bump..
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#7

omg stop bumping check your topic again tomorrow
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#8

Would be a lil' easier if you translate France to English. :P
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#9

nobody can help me?
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#10

fabian, it's not smart to first bump to fast and then stop bumping lol
(i'm a player on the same server)
And we tryed to fix the problem using a npc but if u connect before npc connects u got a problem...
so if any1 has a solution please post it!
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#11

You haven't explained your problem completely, hence people are not able to help you (at least I am not).

So let me get this straight:

You save the X,Y and Z coordinates when Player disconnects and then when he spawns after connecting again, he should get teleported to the last saved position? And he is not being teleported? Or is he being teleported to some other place?
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