13.03.2011, 07:52
(
Последний раз редактировалось Phanto90; 03.10.2011 в 11:59.
)
[FS]PRaceSystem by Phanto
Version: 1.0
(Sorry for my english, you know I'm Italian )
This is my first release on forum.sa-mp, but I've already released tons of stuff on other pawn forums.
Description:
Tired of your server? Don't worry! Here it is a nice filterscript that allows you to race with your friends in various tracks. You can also build your own race in few minutes!
Try it out!
This is my first release on forum.sa-mp, but I've already released tons of stuff on other pawn forums.
Description:
Tired of your server? Don't worry! Here it is a nice filterscript that allows you to race with your friends in various tracks. You can also build your own race in few minutes!
Try it out!
Features:
•Coloured messages (only Sa:mp 0.3c)
•2 types of race: Circuit & Sprint
•Little race builder
•The system saves best times on tracks (time & player's name)
•Different Players can also race at the same time on different tracks.
•There is not limit for players joining a race (500 players in the same race D: sounds such a mess up xD)
•Once the race start, player cannot join anymore until the race finish
•Nice and functional system
•Use of nice textdraw (Example: Laps/Time/starting Traffic-lights)
Commands:
•/race
•/quitrace
•/ready
•/check (Rcon Admin)
Fixed bug & upgrades:
//V 1.0
•I will try to extend the race builder functions (I added only /check to take easily coords.)
Known bug:
•No bugs found.
Conflicts:
•If you have another race system, I suggest to remove it before mounting this one.
•Be sure not to have used OnPlayerEnter/ExitRaceCheckpoint functions in order to make works the system without generating conflicts.
How do I build my race?:
•Step 1: Use the command /check (need to be rcon) to create a checkpoint list named Checkpoint(yourid). If you make a mistake taking coords, just go to Race's cartel and delete the last coords you take in the file.
•Step 2: Rename the file Checkpoint(yourid) in Check# (# is the maximum race you have in your server. Remember it starts from 0)
•Step 3: Create a file named Race# (# will be the same you used for Check#)
•Step 4: Open the file and wrote the race information as follows:
Edit only RaceName, Laps and Cost as follow:
Hoping you will enjoy my work! Best Regards Phanto
•Coloured messages (only Sa:mp 0.3c)
•2 types of race: Circuit & Sprint
•Little race builder
•The system saves best times on tracks (time & player's name)
•Different Players can also race at the same time on different tracks.
•There is not limit for players joining a race (500 players in the same race D: sounds such a mess up xD)
•Once the race start, player cannot join anymore until the race finish
•Nice and functional system
•Use of nice textdraw (Example: Laps/Time/starting Traffic-lights)
Commands:
•/race
•/quitrace
•/ready
•/check (Rcon Admin)
Fixed bug & upgrades:
//V 1.0
•I will try to extend the race builder functions (I added only /check to take easily coords.)
Known bug:
•No bugs found.
Conflicts:
•If you have another race system, I suggest to remove it before mounting this one.
•Be sure not to have used OnPlayerEnter/ExitRaceCheckpoint functions in order to make works the system without generating conflicts.
How do I build my race?:
•Step 1: Use the command /check (need to be rcon) to create a checkpoint list named Checkpoint(yourid). If you make a mistake taking coords, just go to Race's cartel and delete the last coords you take in the file.
•Step 2: Rename the file Checkpoint(yourid) in Check# (# is the maximum race you have in your server. Remember it starts from 0)
•Step 3: Create a file named Race# (# will be the same you used for Check#)
•Step 4: Open the file and wrote the race information as follows:
Код:
RaceName, Laps, Cost, 1000, Nobody
Код:
Market Street Race, 50, 3, 1000, Nobody
Download:
Avaible version 1.3 Click HERE!
Avaible version 1.3 Click HERE!