24.01.2010, 19:55
Well i am not a well scripter but umm, can some one give me some new cars for sf and lv from /scriptfiles/cfg/cars.cfg ? i need them because i dont know how to add them my self. Using GTA RP game mode (unmodified!)
AddPlayerClass(187,2127.6599,2363.9883,10.8203,242.7945,0,0,0,0,0,0); // EmeraldIsleFront
AddStaticVehicle(560,2114.6313,2355.2100,10.3768,112.8766,1,1); // EmeraldIsleFrontSultan
#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT #define CarsMaximum 50 new CarsUsed=0; new Veh[CarsMaximum]; public OnFilterScriptInit() { new c=1; //VEHICLES //LOS SANTOS //Highest SkyScraper Veh[c]=AddStaticVehicle(488,1554.9250,-1366.0380,329.6352,1.0638,1,1);c++; // LS_SkyScraper1Roof_SanMaverick1 Veh[c]=AddStaticVehicle(488,1535.4080,-1365.0869,329.6288,359.8693,1,1);c++; // LS_SkyScraper1Roof_SanMaverick2 Veh[c]=AddStaticVehicle(487,1528.9988,-1357.9536,329.6360,278.4571,1,1);c++; // LS_SkyScraper1Roof_Maverick1 Veh[c]=AddStaticVehicle(487,1530.7854,-1349.0416,329.6349,235.6700,1,1);c++; // LS_SkyScraper1Roof_Maverick2 Veh[c]=AddStaticVehicle(487,1557.7360,-1349.1145,329.6372,115.9586,1,1);c++; // LS_SkyScraper1Roof_Maverick3 Veh[c]=AddStaticVehicle(487,1559.9283,-1358.0702,329.6335,82.0040,1,1);c++; // LS_SkyScraper1Roof_Maverick4 Veh[c]=AddStaticVehicle(497,1549.9564,-1342.6866,329.6367,157.9909,1,1);c++; // LS_SkyScraper1Roof_CopMaverick1 Veh[c]=AddStaticVehicle(497,1539.5828,-1342.8000,329.6396,204.6208,1,1);c++; // LS_SkyScraper1Roof_CopMaverick2 //LAS VENTURAS //Police Department Garage //Cop Cars Veh[c]=AddStaticVehicle(598,2282.2095,2459.1992,10.5652,181.3152,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_1 Veh[c]=AddStaticVehicle(598,2277.9392,2459.1672,10.5666,179.5653,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_2 Veh[c]=AddStaticVehicle(598,2273.5657,2459.1255,10.5665,179.5133,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_3 Veh[c]=AddStaticVehicle(598,2269.0244,2459.0950,10.5666,179.8454,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_4 Veh[c]=AddStaticVehicle(598,2282.1626,2476.8855,10.5672,180.5977,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_5 Veh[c]=AddStaticVehicle(598,2277.7712,2476.8875,10.5669,179.6667,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_6 Veh[c]=AddStaticVehicle(598,2273.4702,2476.8845,10.5668,179.6535,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_7 Veh[c]=AddStaticVehicle(598,2269.1008,2476.8530,10.5667,180.2442,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_8 //Bikes (HPV) Veh[c]=AddStaticVehicle(523,2295.6235,2456.8401,10.3875,49.3894,1,1);c++; // LV_PD_Garage1st_Floor_HPV1 Veh[c]=AddStaticVehicle(523,2295.7444,2459.3193,10.3901,47.3361,1,1);c++; // LV_PD_Garage1st_Floor_HPV2 Veh[c]=AddStaticVehicle(523,2295.7351,2461.6682,10.3889,48.9064,1,1);c++; // LV_PD_Garage1st_Floor_HPV3 Veh[c]=AddStaticVehicle(523,2295.7197,2464.0151,10.3889,49.4121,1,1);c++; // LV_PD_Garage1st_Floor_HPV4 //Verdant Meadows Veh[c]=AddStaticVehicle(476,389.2494,2439.0781,17.2092,312.8261,16,6);c++; // VM_Hangar_Rustler1 Veh[c]=AddStaticVehicle(476,420.0579,2439.4749,17.2036,45.8535,16,6);c++; // VM_Hangar_Rustler2 Veh[c]=AddStaticVehicle(487,344.8171,2534.3115,16.9418,271.7185,1,1);c++; // VM_Maverick1 Veh[c]=AddStaticVehicle(487,345.2932,2546.1318,16.9368,269.5476,1,1);c++; // VM_Maverick2 Veh[c]=AddStaticVehicle(497,380.5576,2534.4417,16.7328,89.3739,0,7);c++; // VM_CopMaverick1 Veh[c]=AddStaticVehicle(497,380.5282,2546.4324,16.7165,90.9907,0,7);c++; // VM_CopMaverick2 Veh[c]=AddStaticVehicle(425,365.2290,2537.2068,17.2161,179.4791,1,1);c++; // VM_Hunter Veh[c]=AddStaticVehicle(513,268.5141,2533.3757,17.2894,225.4718,0,3);c++; // VM_StuntPlane1 Veh[c]=AddStaticVehicle(513,256.5274,2532.7163,17.2869,220.3992,0,6);c++; // VM_StuntPlane2 Veh[c]=AddStaticVehicle(513,245.2784,2532.2852,17.2881,218.3797,0,7);c++; // VM_StuntPlane3 //Hunter Quarry Veh[c]=AddStaticVehicle(515,823.6879,868.4892,13.3407,292.0724,1,1);c++; // HunterQuarryTruck Veh[c]=AddStaticVehicle(435,814.8445,864.9974,12.6759,289.5405,1,1);c++; // HunterQuarryTrailer CarsUsed=c; return 1; } public OnFilterScriptExit() { for(new c=1;c<CarsUsed;c++) { DestroyVehicle(Veh[c]); } return 1; } #endif