Need Vehicle positions for my Lan rp server -
Doomer - 24.01.2010
Well i am not a well scripter but umm, can some one give me some new cars for sf and lv from /scriptfiles/cfg/cars.cfg ? i need them because i dont know how to add them my self. Using GTA RP game mode (unmodified!)
Re: Need Vehicle positions for my Lan rp server -
Doomer - 24.01.2010
c mon guys i need them! my server needs cars!
Re: Need Vehicle positions for my Lan rp server -
bluray - 24.01.2010
wait what, u need cars?
umm just use samp debug or a samp server, and type /save when in a car
Re: Need Vehicle positions for my Lan rp server -
Doomer - 25.01.2010
ok , like this:
i go into a Toursimo -> drive to sf -> type /save -> and i added a new car?
Re: Need Vehicle positions for my Lan rp server -
Ironboy500 - 25.01.2010
Yes, but now just go to your saved positions file and copy it to your pawno.
Re: Need Vehicle positions for my Lan rp server -
Babul - 25.01.2010
the /save command will add a (script-)line to the file "Grand Theft Auto San Andreas\savedpositions.txt"...
you WILL find this file there if it didnt already exist there, so dont worry about fiddling around with any texteditor...
if you are on foot, and type "/save EmeraldIsleFront", then this will be created:
Code:
AddPlayerClass(187,2127.6599,2363.9883,10.8203,242.7945,0,0,0,0,0,0); // EmeraldIsleFront
... the playerclass 187 will be of coz differ from this one here, the weapons (last 6 numbers for weaponid and ammo each) aswell.
if youre in any (sultan here) vehicle and type "/save EmeraldIsleFrontSultan":
Code:
AddStaticVehicle(560,2114.6313,2355.2100,10.3768,112.8766,1,1); // EmeraldIsleFrontSultan
...will be added. the colors (,1,1) are both white, as you will find them applied to most vehicles in the upcoming FS ^^
all you need to do, is to copy-n-paste those lines into your gamemode below the OnGameModeInit(), OR
into FS below OnFilterScriptInit()
i prefer to add cars into a FS, so i can modify it while playing, i know, there are better solutions, but a FS always can be used by all other scripters like you not using some strange systems, so iam glad i can give you a simple, but working example:
Code:
#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
#define CarsMaximum 50
new CarsUsed=0;
new Veh[CarsMaximum];
public OnFilterScriptInit()
{
new c=1;
//VEHICLES
//LOS SANTOS
//Highest SkyScraper
Veh[c]=AddStaticVehicle(488,1554.9250,-1366.0380,329.6352,1.0638,1,1);c++; // LS_SkyScraper1Roof_SanMaverick1
Veh[c]=AddStaticVehicle(488,1535.4080,-1365.0869,329.6288,359.8693,1,1);c++; // LS_SkyScraper1Roof_SanMaverick2
Veh[c]=AddStaticVehicle(487,1528.9988,-1357.9536,329.6360,278.4571,1,1);c++; // LS_SkyScraper1Roof_Maverick1
Veh[c]=AddStaticVehicle(487,1530.7854,-1349.0416,329.6349,235.6700,1,1);c++; // LS_SkyScraper1Roof_Maverick2
Veh[c]=AddStaticVehicle(487,1557.7360,-1349.1145,329.6372,115.9586,1,1);c++; // LS_SkyScraper1Roof_Maverick3
Veh[c]=AddStaticVehicle(487,1559.9283,-1358.0702,329.6335,82.0040,1,1);c++; // LS_SkyScraper1Roof_Maverick4
Veh[c]=AddStaticVehicle(497,1549.9564,-1342.6866,329.6367,157.9909,1,1);c++; // LS_SkyScraper1Roof_CopMaverick1
Veh[c]=AddStaticVehicle(497,1539.5828,-1342.8000,329.6396,204.6208,1,1);c++; // LS_SkyScraper1Roof_CopMaverick2
//LAS VENTURAS
//Police Department Garage
//Cop Cars
Veh[c]=AddStaticVehicle(598,2282.2095,2459.1992,10.5652,181.3152,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_1
Veh[c]=AddStaticVehicle(598,2277.9392,2459.1672,10.5666,179.5653,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_2
Veh[c]=AddStaticVehicle(598,2273.5657,2459.1255,10.5665,179.5133,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_3
Veh[c]=AddStaticVehicle(598,2269.0244,2459.0950,10.5666,179.8454,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_4
Veh[c]=AddStaticVehicle(598,2282.1626,2476.8855,10.5672,180.5977,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_5
Veh[c]=AddStaticVehicle(598,2277.7712,2476.8875,10.5669,179.6667,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_6
Veh[c]=AddStaticVehicle(598,2273.4702,2476.8845,10.5668,179.6535,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_7
Veh[c]=AddStaticVehicle(598,2269.1008,2476.8530,10.5667,180.2442,0,1);c++; // LV_PD_Garage1st_Floor_Police_Car_8
//Bikes (HPV)
Veh[c]=AddStaticVehicle(523,2295.6235,2456.8401,10.3875,49.3894,1,1);c++; // LV_PD_Garage1st_Floor_HPV1
Veh[c]=AddStaticVehicle(523,2295.7444,2459.3193,10.3901,47.3361,1,1);c++; // LV_PD_Garage1st_Floor_HPV2
Veh[c]=AddStaticVehicle(523,2295.7351,2461.6682,10.3889,48.9064,1,1);c++; // LV_PD_Garage1st_Floor_HPV3
Veh[c]=AddStaticVehicle(523,2295.7197,2464.0151,10.3889,49.4121,1,1);c++; // LV_PD_Garage1st_Floor_HPV4
//Verdant Meadows
Veh[c]=AddStaticVehicle(476,389.2494,2439.0781,17.2092,312.8261,16,6);c++; // VM_Hangar_Rustler1
Veh[c]=AddStaticVehicle(476,420.0579,2439.4749,17.2036,45.8535,16,6);c++; // VM_Hangar_Rustler2
Veh[c]=AddStaticVehicle(487,344.8171,2534.3115,16.9418,271.7185,1,1);c++; // VM_Maverick1
Veh[c]=AddStaticVehicle(487,345.2932,2546.1318,16.9368,269.5476,1,1);c++; // VM_Maverick2
Veh[c]=AddStaticVehicle(497,380.5576,2534.4417,16.7328,89.3739,0,7);c++; // VM_CopMaverick1
Veh[c]=AddStaticVehicle(497,380.5282,2546.4324,16.7165,90.9907,0,7);c++; // VM_CopMaverick2
Veh[c]=AddStaticVehicle(425,365.2290,2537.2068,17.2161,179.4791,1,1);c++; // VM_Hunter
Veh[c]=AddStaticVehicle(513,268.5141,2533.3757,17.2894,225.4718,0,3);c++; // VM_StuntPlane1
Veh[c]=AddStaticVehicle(513,256.5274,2532.7163,17.2869,220.3992,0,6);c++; // VM_StuntPlane2
Veh[c]=AddStaticVehicle(513,245.2784,2532.2852,17.2881,218.3797,0,7);c++; // VM_StuntPlane3
//Hunter Quarry
Veh[c]=AddStaticVehicle(515,823.6879,868.4892,13.3407,292.0724,1,1);c++; // HunterQuarryTruck
Veh[c]=AddStaticVehicle(435,814.8445,864.9974,12.6759,289.5405,1,1);c++; // HunterQuarryTrailer
CarsUsed=c;
return 1;
}
public OnFilterScriptExit()
{
for(new c=1;c<CarsUsed;c++)
{
DestroyVehicle(Veh[c]);
}
return 1;
}
#endif
btw, each line is using an array to store the cars in, that way to modify each line shouldnt be hard, the c++; behind each line will count up the variable c, which is used to count the "real" used cars.. i guess thats all, hf adding tons of cars ^^
Re: Need Vehicle positions for my Lan rp server -
Doomer - 25.01.2010
yay ^^ thanks man but umm... any lists of color ids?
and another question (i dont want to make a topic for this):
how do i spawn new propertys? (using GTARP source)
Re: Need Vehicle positions for my Lan rp server -
Babul - 26.01.2010
https://sampwiki.blast.hk/wiki/ColorID
erm. spawning (creation of) properties in-game?
well, my system is bugged, i wont show you this, there are plenty of filterscripts/includes around here too ^^