Problem
#1

My SFAP DM area is under construction,
So if anyone goes near the runway it will kill them,
If i goto sfap and go NEAR the runway it kills me,
But its supposed to KILL me when im ON the runway,
Its working i know that, Cause it kills me near the runway,
Is it supposed to do that or is it a bug,

pawn Код:
public isPlayerInArea()
{
new Float:X, Float:Y, Float:Z;
for(new i=0; i < MAX_PLAYERS; i++)    
{
GetPlayerPos(i, X, Y, Z);
if (X <= -1088 && X >= -1644 && Y <= 431 && Y >= -177)

{
SetPlayerHealth(i, -999999.9);      
}
}
}
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#2

use the player Z angle (hight) also
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#3

Listen to what xoɟɔıʇɔɹɐ Said try it if still problems then ill help
Reply
#4

isPlayerInArea consists of..

Minimum X, Maximum X, Minimum Y, Maximum Y,

It dosent use Z,
Reply
#5

try playertopoint that has Z
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#6

I cant use playertopoint for a whole dm area,
Reply
#7

pawn Код:
if (X <= -1088 && X >= -1644 && Y <= 431 && Y >= -177 && Z >= hight)
can't be made huh
pawn Код:
Z <= hight
this way you can even set the max hight of the zone
Reply
#8

Quote:
Originally Posted by xoɟɔıʇɔɹɐ
pawn Код:
if (X <= -1088 && X >= -1644 && Y <= 431 && Y >= -177 && Z >= hight)
can't be made huh
pawn Код:
Z <= hight
this way you can even set the max hight of the zone
Dude it wont work with Z!
I dont need a height just the area,
the .inc is set for X and Y, Not Z
Reply
#9

what ever but the hight is the only thing I see that may help you out maybe someone else will have a better idea
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#10

Quote:
Originally Posted by xoɟɔıʇɔɹɐ
what ever but the hight is the only thing I see that may help you out maybe someone else will have a better idea
If i was to add Z,
The finished script would bring loads of errors,
Z will make NO diffrence AT all
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