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I've been working my ass off the past few weeks and have created maps that took me dozens of hours to finish.
However there still seem to be "map stealing" hacks around where a person copies your entire map just by walking around.
Is there any way to prevent this? Or crash the player when attempting this?
Thank you in advance.
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You simply can't, they're loaded client-sided.
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How about creating objects at 0,0,0 and then using SetPlayerObjectPos?
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Quote:
Originally Posted by mave_man
How about creating objects at 0,0,0 and then using SetPlayerObjectPos?
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Regardless of that, the map data is STILL streamed to the player thus can be stolen.
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Since the "stealer" is using a "hack/script", isn't it possible to detect this? (and instantly kick and ban them)
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Nope. What might help is to edit all objects used and load them in as Custom models.
Pretty sure the map stealer can't retreive them.
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Just spawn player objects randomly at a specified distance from the player, this will surely make their map stealing tools useless.