Код:
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][pLogin]==0)
{
SetTimerEx("KICK", 500, false, "i", playerid);
return 1;
}
if(PlayerInfo[playerid][pBan]==1)
{
Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"{FF0000}警告","{FF0000}你已被封号\n如有问题,带上你的游戏昵称向我们报告\n3417512908@qq.com\nmailofblume@gmail","Okay","");
SetTimerEx("KICK", 500, false, "i", playerid);
return 1;
}
if(GetPVarInt(playerid,"IsDeath")==1)
{
SetPVarInt(playerid,"IsDeath",0);//玩家重生了,他没有假死
}
SendClientMessage(playerid,-1,"{008080}================================================================");
SendClientMessage(playerid,-1,"{FF0000}我的菜单:{ffffff}/wdcd {FF8000}帮助:{ffffff}/help {FFFF00}更换游戏模式:{ffffff}按'N'(或/m) {00FF00}动作:{ffffff}步行状态按'H'");
SendClientMessage(playerid,-1,"{008080}================================================================");
Money(playerid);
SetPlayerFightingStyle(playerid,PlayerInfo[playerid][pFightStyle]);
SetPlayerWantedLevel(playerid, 0);
PlayerPlaySound(playerid, 1185+1, 0.0, 0.0, 0.0);
PlayerTextDrawHide(playerid, Wasted0[playerid]);
PlayerTextDrawHide(playerid, Wasted1[playerid]);
PlayerTextDrawHide(playerid, Wasted2[playerid]);
PlayerTextDrawHide(playerid, Wasted3[playerid]);
PlayerTextDrawHide(playerid, Wasted4[playerid]);
PlayerTextDrawHide(playerid, Wasted5[playerid]);
PlayerTextDrawHide(playerid, Wasted6[playerid]);
new string[128];
format(string, sizeof(string), "TIME:%d",GetPlayerScore(playerid));
PlayerTextDrawSetString(playerid,welcomeText[playerid],string);
PlayerTextDrawHide(playerid, welcomeText[playerid]);
PlayerTextDrawShow(playerid, welcomeText[playerid]);
if(PlayerInfo[playerid][pCZ]>0)
{
new str[256];
format(str, sizeof(str), "{FFFF00}你充值了 %d RMB,快去用户中心领取吧! /user",PlayerInfo[playerid][pCZ]);
SendClientMessage(playerid,-1,str);
}
if(PlayerInfo[playerid][pHouseBuyed]>0)
{
new ck = PlayerInfo[playerid][pWDCK];
new buyed = PlayerInfo[playerid][pHouseBuyed];
new str[256];
new all = ck+buyed;
PlayerInfo[playerid][pWDCK]=PlayerInfo[playerid][pWDCK]+PlayerInfo[playerid][pHouseBuyed];
PlayerInfo[playerid][pHouseBuyed]=0;
Money(playerid);
SendClientMessage(playerid,-1,"{0080FF}================================================================");
SendClientMessage(playerid,-1,"{00FF00}房子离线收款信息:");
SendClientMessage(playerid,-1,"{00FF00}在你离线的时候,某人购买了你的房子,支付了你设置的价格");
SendClientMessage(playerid,-1,"{00FF00}现在金钱已打入你仓库:");
format(str, sizeof(str), "{FFFF00}仓库金额 %d + 房子价格 %d = 现仓库金额 %d",ck,buyed,all);
SendClientMessage(playerid,-1,str);
SendClientMessage(playerid,-1,"{0080FF}================================================================");
}
if(GameMode[playerid]>=1)
{
if(GameMode[playerid]==1)//反恐部队
{
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,202.3962,1922.1144,17.6406);
SetPlayerSkin(playerid,285);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,29,999);
GivePlayerWeapon(playerid,31,999);
GivePlayerWeapon(playerid,16,2);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}
if(GameMode[playerid]==2)//恐怖分子
{
GodMode[playerid] = 0;
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid, 901);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,82.0927,2234.1675,70.1799);
SetPlayerSkin(playerid,206);
GivePlayerWeapon(playerid,9,1);
GivePlayerWeapon(playerid,35,5);
GivePlayerWeapon(playerid,27,999);
GivePlayerWeapon(playerid,28,999);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}
if(GameMode[playerid]==3)//沙鹰死斗
{
new Random = random(sizeof(DM));
SetPlayerPos(playerid, DM[Random][0], DM[Random][1], DM[Random][2]);
SetPlayerFacingAngle(playerid, DM[Random][3]);
SetPlayerInterior(playerid,16);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,24,9999);
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}
if(GameMode[playerid]==4)//一击必杀
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
SetPlayerInterior(playerid,18);
new Random = random(sizeof(ONE));
SetPlayerPos(playerid, ONE[Random][0], ONE[Random][1], ONE[Random][2]);
SetPlayerFacingAngle(playerid, ONE[Random][3]);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
GivePlayerWeapon(playerid,8,9999);
return 1;
}
if(GameMode[playerid]==5)//加特林死斗
{
SetPlayerInterior(playerid,5);
new Random = random(sizeof(MG));
SetPlayerPos(playerid, MG[Random][0], MG[Random][1], MG[Random][2]);
SetPlayerFacingAngle(playerid, MG[Random][3]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,38,9999);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GameMode[playerid]=5;
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
return 1;
}
if(GameMode[playerid]==6)//葛洛夫家族
{
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2512.3596,-1674.6843,13.5509);
SetPlayerSkin(playerid,107);
GivePlayerWeapon(playerid,30,999);
GivePlayerWeapon(playerid,25,999);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}
if(GameMode[playerid]==7)//巴拉斯家族
{
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2366.5505,-1664.4867,13.5469);
SetPlayerSkin(playerid,104);
GivePlayerWeapon(playerid,29,999);
GivePlayerWeapon(playerid,33,999);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}
if(GameMode[playerid]==8)//遨游太空
{
SetPlayerInterior(playerid,1);
new Random = random(sizeof(AYTK));
SetPlayerPos(playerid, AYTK[Random][0], AYTK[Random][1], AYTK[Random][2]);
SetPlayerFacingAngle(playerid, AYTK[Random][3]);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
GivePlayerWeapon(playerid,28,9999);
SetPlayerWeather(playerid, 91);
SetPlayerTime(playerid, 9,0);
return 1;
}
if(GameMode[playerid]==9)//电锯惊魂
{
new Random = random(sizeof(DJJH2));
SetPlayerPos(playerid, DJJH2[Random][0], DJJH2[Random][1], DJJH2[Random][2]);
SetPlayerInterior(playerid,0);
SetPlayerHealth(playerid,100);
SetPlayerTime(playerid,0,0);
ChangeDJJHTeam(playerid);
Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"电锯惊魂","游戏说明: 分僵尸和人类,僵尸拥有电锯,玩家只有一把小手枪\n但是每分钟会随机换角色~","Okay","");
return 1;
}
if(GameMode[playerid]==10)//不正常的DM
{
SetPlayerInterior(playerid,0);
new Random = random(sizeof(BZC));
SetPlayerPos(playerid, BZC[Random][0], BZC[Random][1], BZC[Random][2]);
SetPlayerVirtualWorld(playerid,908);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
GivePlayerWeapon(playerid,23,9999);
GivePlayerWeapon(playerid,25,9999);
Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"不正常的DM","游戏说明:你手上有'传送枪'和一把'爆炸枪'\n用消音手枪射击一个地方,你就会瞬移过去\n散弹枪打出的子弹会爆炸\n","Okay","");
return 1;
}
if(GameMode[playerid]==11)//炮弹飞车
{
SetPlayerVirtualWorld(playerid,909);
SetPlayerPos(playerid,367.5442,2499.9727,16.1472);
SetPlayerInterior(playerid,0);
DestroyVehicle(PV[playerid]);
PV[playerid]=CreateVehicle(429,367.5442,2499.9727,82.1472,279.2771,0,0,120);
LinkVehicleToInterior(PV[playerid],0);
SetVehicleVirtualWorld(PV[playerid],909);
SetVehiclePos(playerid,367.5442,2499.9727,82.1472);
if(!IsVehicleHot(PV[playerid])){AddVehicleMissiles(PV[playerid],1.1,0.0);}
SetPVarInt(playerid,"bseted",0);
Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"炮弹飞车","输入/rocket来装填炮弹!!!\n按2发射炮弹!!!\n注意,当你的车着火时会马上爆炸!!!","Okay","");
return 1;
}
return 1;
}
//---------------------------
if(GodMode[playerid] == 1)
{
SetPlayerHealth(playerid, FLOAT_INFINITY);
}
if(PlayerInfo[playerid][pWeapon]==1)
{
GivePlayerWeapon(playerid, 9, 9999);
GivePlayerWeapon(playerid, 23, 9999);
GivePlayerWeapon(playerid, 27, 9999);
GivePlayerWeapon(playerid, 32, 9999);
GivePlayerWeapon(playerid, 31, 9999);
GivePlayerWeapon(playerid, 34, 9999);
}
if(PlayerInfo[playerid][pWeapon]==2)
{
GivePlayerWeapon(playerid, 1, 9999);
GivePlayerWeapon(playerid, 5, 9999);
GivePlayerWeapon(playerid, 25, 9999);
GivePlayerWeapon(playerid, 28, 9999);
GivePlayerWeapon(playerid, 30, 9999);
GivePlayerWeapon(playerid, 33, 9999);
GivePlayerWeapon(playerid, 41, 9999);
}
if(PlayerInfo[playerid][pWeapon]==3)
{
GivePlayerWeapon(playerid, 4, 9999);
GivePlayerWeapon(playerid, 24, 9999);
GivePlayerWeapon(playerid, 26, 9999);
GivePlayerWeapon(playerid, 32, 9999);
GivePlayerWeapon(playerid, 31, 9999);
GivePlayerWeapon(playerid, 42, 9999);
}
SetPlayerWeather(playerid,PlayerInfo[playerid][pW]);
SetPlayerTime(playerid,PlayerInfo[playerid][pT],0);
SetPlayerScore(playerid,PlayerInfo[playerid][pScore]);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
SetPlayerVirtualWorld(playerid,0);
Color(playerid);
switch(PlayerInfo[playerid][pCustemSet])
{
case 0:
{
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
}
case 1:
{
SetPlayerPos(playerid,PlayerInfo[playerid][pCustemX],PlayerInfo[playerid][pCustemY],PlayerInfo[playerid][pCustemZ]);
SetPlayerFacingAngle(playerid,PlayerInfo[playerid][pCustemA]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pCustemI]);
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pCustemV]);
}
case 2:
{
SetPlayerPos(playerid,PlayerInfo[playerid][pCustemX],PlayerInfo[playerid][pCustemY],PlayerInfo[playerid][pCustemZ]);
SetPlayerFacingAngle(playerid,PlayerInfo[playerid][pCustemA]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pCustemI]);
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pCustemV]);
Freeze(playerid);
}
}
new file[256];
new name[24];
new f1[15],f2[15],f3[15],f4[15],f5[15],f6[15],f7[15],f8[15],f9[15],f10[15],f11[15];
GetPlayerName(playerid,name,24);
format(file,sizeof(file),"Player Objects/%s.ini",name);
if(!dini_Exists(file)) return 1;
for(new x;x<MAX_OSLOTS;x++)
{
format(f1,15,"O_Model_%d",x);
format(f2,15,"O_Bone_%d",x);
format(f3,15,"O_OffX_%d",x);
format(f4,15,"O_OffY_%d",x);
format(f5,15,"O_OffZ_%d",x);
format(f6,15,"O_RotX_%d",x);
format(f7,15,"O_RotY_%d",x);
format(f8,15,"O_RotZ_%d",x);
format(f9,15,"O_ScaleX_%d",x);
format(f10,15,"O_ScaleY_%d",x);
format(f11,15,"O_ScaleZ_%d",x);
if(dini_Int(file,f1)!=0)
{
SetPlayerAttachedObject(playerid,x,dini_Int(file,f1),dini_Int(file,f2),dini_Float(file,f3),dini_Float(file,f4),dini_Float(file,f5),dini_Float(file,f6),dini_Float(file,f7),dini_Float(file,f8),dini_Float(file,f9),dini_Float(file,f10),dini_Float(file,f11));
}
}
//---------------------------
return 1;
}