public OnPlayerSpawn(playerid) { if(PlayerInfo[playerid][pLogin]==0) { SetTimerEx("KICK", 500, false, "i", playerid); return 1; } if(PlayerInfo[playerid][pBan]==1) { Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"{FF0000}警告","{FF0000}你已被封号\n如有问题,带上你的游戏昵称向我们报告\n3417512908@qq.com\nmailofblume@gmail","Okay",""); SetTimerEx("KICK", 500, false, "i", playerid); return 1; } if(GetPVarInt(playerid,"IsDeath")==1) { SetPVarInt(playerid,"IsDeath",0);//玩家重生了,他没有假死 } SendClientMessage(playerid,-1,"{008080}================================================================"); SendClientMessage(playerid,-1,"{FF0000}我的菜单:{ffffff}/wdcd {FF8000}帮助:{ffffff}/help {FFFF00}更换游戏模式:{ffffff}按'N'(或/m) {00FF00}动作:{ffffff}步行状态按'H'"); SendClientMessage(playerid,-1,"{008080}================================================================"); Money(playerid); SetPlayerFightingStyle(playerid,PlayerInfo[playerid][pFightStyle]); SetPlayerWantedLevel(playerid, 0); PlayerPlaySound(playerid, 1185+1, 0.0, 0.0, 0.0); PlayerTextDrawHide(playerid, Wasted0[playerid]); PlayerTextDrawHide(playerid, Wasted1[playerid]); PlayerTextDrawHide(playerid, Wasted2[playerid]); PlayerTextDrawHide(playerid, Wasted3[playerid]); PlayerTextDrawHide(playerid, Wasted4[playerid]); PlayerTextDrawHide(playerid, Wasted5[playerid]); PlayerTextDrawHide(playerid, Wasted6[playerid]); new string[128]; format(string, sizeof(string), "TIME:%d",GetPlayerScore(playerid)); PlayerTextDrawSetString(playerid,welcomeText[playerid],string); PlayerTextDrawHide(playerid, welcomeText[playerid]); PlayerTextDrawShow(playerid, welcomeText[playerid]); if(PlayerInfo[playerid][pCZ]>0) { new str[256]; format(str, sizeof(str), "{FFFF00}你充值了 %d RMB,快去用户中心领取吧! /user",PlayerInfo[playerid][pCZ]); SendClientMessage(playerid,-1,str); } if(PlayerInfo[playerid][pHouseBuyed]>0) { new ck = PlayerInfo[playerid][pWDCK]; new buyed = PlayerInfo[playerid][pHouseBuyed]; new str[256]; new all = ck+buyed; PlayerInfo[playerid][pWDCK]=PlayerInfo[playerid][pWDCK]+PlayerInfo[playerid][pHouseBuyed]; PlayerInfo[playerid][pHouseBuyed]=0; Money(playerid); SendClientMessage(playerid,-1,"{0080FF}================================================================"); SendClientMessage(playerid,-1,"{00FF00}房子离线收款信息:"); SendClientMessage(playerid,-1,"{00FF00}在你离线的时候,某人购买了你的房子,支付了你设置的价格"); SendClientMessage(playerid,-1,"{00FF00}现在金钱已打入你仓库:"); format(str, sizeof(str), "{FFFF00}仓库金额 %d + 房子价格 %d = 现仓库金额 %d",ck,buyed,all); SendClientMessage(playerid,-1,str); SendClientMessage(playerid,-1,"{0080FF}================================================================"); } if(GameMode[playerid]>=1) { if(GameMode[playerid]==1)//反恐部队 { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,202.3962,1922.1144,17.6406); SetPlayerSkin(playerid,285); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,29,999); GivePlayerWeapon(playerid,31,999); GivePlayerWeapon(playerid,16,2); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); return 1; } if(GameMode[playerid]==2)//恐怖分子 { GodMode[playerid] = 0; ResetPlayerWeapons(playerid); SetPlayerVirtualWorld(playerid, 901); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,82.0927,2234.1675,70.1799); SetPlayerSkin(playerid,206); GivePlayerWeapon(playerid,9,1); GivePlayerWeapon(playerid,35,5); GivePlayerWeapon(playerid,27,999); GivePlayerWeapon(playerid,28,999); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); return 1; } if(GameMode[playerid]==3)//沙鹰死斗 { new Random = random(sizeof(DM)); SetPlayerPos(playerid, DM[Random][0], DM[Random][1], DM[Random][2]); SetPlayerFacingAngle(playerid, DM[Random][3]); SetPlayerInterior(playerid,16); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,24,9999); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); return 1; } if(GameMode[playerid]==4)//一击必杀 { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetPlayerInterior(playerid,18); new Random = random(sizeof(ONE)); SetPlayerPos(playerid, ONE[Random][0], ONE[Random][1], ONE[Random][2]); SetPlayerFacingAngle(playerid, ONE[Random][3]); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid,100); GivePlayerWeapon(playerid,8,9999); return 1; } if(GameMode[playerid]==5)//加特林死斗 { SetPlayerInterior(playerid,5); new Random = random(sizeof(MG)); SetPlayerPos(playerid, MG[Random][0], MG[Random][1], MG[Random][2]); SetPlayerFacingAngle(playerid, MG[Random][3]); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,38,9999); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GameMode[playerid]=5; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); return 1; } if(GameMode[playerid]==6)//葛洛夫家族 { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2512.3596,-1674.6843,13.5509); SetPlayerSkin(playerid,107); GivePlayerWeapon(playerid,30,999); GivePlayerWeapon(playerid,25,999); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); return 1; } if(GameMode[playerid]==7)//巴拉斯家族 { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2366.5505,-1664.4867,13.5469); SetPlayerSkin(playerid,104); GivePlayerWeapon(playerid,29,999); GivePlayerWeapon(playerid,33,999); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); return 1; } if(GameMode[playerid]==8)//遨游太空 { SetPlayerInterior(playerid,1); new Random = random(sizeof(AYTK)); SetPlayerPos(playerid, AYTK[Random][0], AYTK[Random][1], AYTK[Random][2]); SetPlayerFacingAngle(playerid, AYTK[Random][3]); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); GivePlayerWeapon(playerid,28,9999); SetPlayerWeather(playerid, 91); SetPlayerTime(playerid, 9,0); return 1; } if(GameMode[playerid]==9)//电锯惊魂 { new Random = random(sizeof(DJJH2)); SetPlayerPos(playerid, DJJH2[Random][0], DJJH2[Random][1], DJJH2[Random][2]); SetPlayerInterior(playerid,0); SetPlayerHealth(playerid,100); SetPlayerTime(playerid,0,0); ChangeDJJHTeam(playerid); Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"电锯惊魂","游戏说明: 分僵尸和人类,僵尸拥有电锯,玩家只有一把小手枪\n但是每分钟会随机换角色~","Okay",""); return 1; } if(GameMode[playerid]==10)//不正常的DM { SetPlayerInterior(playerid,0); new Random = random(sizeof(BZC)); SetPlayerPos(playerid, BZC[Random][0], BZC[Random][1], BZC[Random][2]); SetPlayerVirtualWorld(playerid,908); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); GivePlayerWeapon(playerid,23,9999); GivePlayerWeapon(playerid,25,9999); Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"不正常的DM","游戏说明:你手上有'传送枪'和一把'爆炸枪'\n用消音手枪射击一个地方,你就会瞬移过去\n散弹枪打出的子弹会爆炸\n","Okay",""); return 1; } if(GameMode[playerid]==11)//炮弹飞车 { SetPlayerVirtualWorld(playerid,909); SetPlayerPos(playerid,367.5442,2499.9727,16.1472); SetPlayerInterior(playerid,0); DestroyVehicle(PV[playerid]); PV[playerid]=CreateVehicle(429,367.5442,2499.9727,82.1472,279.2771,0,0,120); LinkVehicleToInterior(PV[playerid],0); SetVehicleVirtualWorld(PV[playerid],909); SetVehiclePos(playerid,367.5442,2499.9727,82.1472); if(!IsVehicleHot(PV[playerid])){AddVehicleMissiles(PV[playerid],1.1,0.0);} SetPVarInt(playerid,"bseted",0); Dialog(playerid,999,DIALOG_STYLE_MSGBOX,"炮弹飞车","输入/rocket来装填炮弹!!!\n按2发射炮弹!!!\n注意,当你的车着火时会马上爆炸!!!","Okay",""); return 1; } return 1; } //--------------------------- if(GodMode[playerid] == 1) { SetPlayerHealth(playerid, FLOAT_INFINITY); } if(PlayerInfo[playerid][pWeapon]==1) { GivePlayerWeapon(playerid, 9, 9999); GivePlayerWeapon(playerid, 23, 9999); GivePlayerWeapon(playerid, 27, 9999); GivePlayerWeapon(playerid, 32, 9999); GivePlayerWeapon(playerid, 31, 9999); GivePlayerWeapon(playerid, 34, 9999); } if(PlayerInfo[playerid][pWeapon]==2) { GivePlayerWeapon(playerid, 1, 9999); GivePlayerWeapon(playerid, 5, 9999); GivePlayerWeapon(playerid, 25, 9999); GivePlayerWeapon(playerid, 28, 9999); GivePlayerWeapon(playerid, 30, 9999); GivePlayerWeapon(playerid, 33, 9999); GivePlayerWeapon(playerid, 41, 9999); } if(PlayerInfo[playerid][pWeapon]==3) { GivePlayerWeapon(playerid, 4, 9999); GivePlayerWeapon(playerid, 24, 9999); GivePlayerWeapon(playerid, 26, 9999); GivePlayerWeapon(playerid, 32, 9999); GivePlayerWeapon(playerid, 31, 9999); GivePlayerWeapon(playerid, 42, 9999); } SetPlayerWeather(playerid,PlayerInfo[playerid][pW]); SetPlayerTime(playerid,PlayerInfo[playerid][pT],0); SetPlayerScore(playerid,PlayerInfo[playerid][pScore]); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetPlayerVirtualWorld(playerid,0); Color(playerid); switch(PlayerInfo[playerid][pCustemSet]) { case 0: { new Random = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); } case 1: { SetPlayerPos(playerid,PlayerInfo[playerid][pCustemX],PlayerInfo[playerid][pCustemY],PlayerInfo[playerid][pCustemZ]); SetPlayerFacingAngle(playerid,PlayerInfo[playerid][pCustemA]); SetPlayerInterior(playerid,PlayerInfo[playerid][pCustemI]); SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pCustemV]); } case 2: { SetPlayerPos(playerid,PlayerInfo[playerid][pCustemX],PlayerInfo[playerid][pCustemY],PlayerInfo[playerid][pCustemZ]); SetPlayerFacingAngle(playerid,PlayerInfo[playerid][pCustemA]); SetPlayerInterior(playerid,PlayerInfo[playerid][pCustemI]); SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pCustemV]); Freeze(playerid); } } new file[256]; new name[24]; new f1[15],f2[15],f3[15],f4[15],f5[15],f6[15],f7[15],f8[15],f9[15],f10[15],f11[15]; GetPlayerName(playerid,name,24); format(file,sizeof(file),"Player Objects/%s.ini",name); if(!dini_Exists(file)) return 1; for(new x;x<MAX_OSLOTS;x++) { format(f1,15,"O_Model_%d",x); format(f2,15,"O_Bone_%d",x); format(f3,15,"O_OffX_%d",x); format(f4,15,"O_OffY_%d",x); format(f5,15,"O_OffZ_%d",x); format(f6,15,"O_RotX_%d",x); format(f7,15,"O_RotY_%d",x); format(f8,15,"O_RotZ_%d",x); format(f9,15,"O_ScaleX_%d",x); format(f10,15,"O_ScaleY_%d",x); format(f11,15,"O_ScaleZ_%d",x); if(dini_Int(file,f1)!=0) { SetPlayerAttachedObject(playerid,x,dini_Int(file,f1),dini_Int(file,f2),dini_Float(file,f3),dini_Float(file,f4),dini_Float(file,f5),dini_Float(file,f6),dini_Float(file,f7),dini_Float(file,f8),dini_Float(file,f9),dini_Float(file,f10),dini_Float(file,f11)); } } //--------------------------- return 1; }
如果是直接從別的版本升級上0.3.DL應該不會有任何問題,現在知道除了VirtualWorld同步有 問題外,還有0.3.DL新增的一些東西有問題 |
print("Car FS OnPlayerSpawn");