PlayerPlaySound(playerid, 0, ... It does not work to stop all sounds.
#1

Hello!
The PlayerPlaySound(playerid, 0, 0.0, 0.0, 0.0); It does not work to stop all sounds, like several sounds above ID 1000.
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#2

I'm not sure if it'll work, but try playing sound ID 1 and then ID 0 after that.
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#3

FIXED: Using invalid/inexistent sound ID works fine.

Sounds 4204-4399 are invalid or inexistent.

So, after playing the sound 9200(Fire Alarm) I'm using 4204 to stop it!
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