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PlayerPlaySound(playerid, 0, ... It does not work to stop all sounds. - Printable Version

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PlayerPlaySound(playerid, 0, ... It does not work to stop all sounds. - JR_Junior - 22.09.2017

Hello!
The PlayerPlaySound(playerid, 0, 0.0, 0.0, 0.0); It does not work to stop all sounds, like several sounds above ID 1000.


Re: PlayerPlaySound(playerid, 0, ... It does not work to stop all sounds. - beckzy - 22.09.2017

I'm not sure if it'll work, but try playing sound ID 1 and then ID 0 after that.


Re: PlayerPlaySound(playerid, 0, ... It does not work to stop all sounds. - JR_Junior - 22.09.2017

FIXED: Using invalid/inexistent sound ID works fine.

Sounds 4204-4399 are invalid or inexistent.

So, after playing the sound 9200(Fire Alarm) I'm using 4204 to stop it!