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Is there any possible way to detect if player is desync like for example Server Client updates won't sync into the Player Client? I have seen Logic's post from someones thread and it states on his post that NetStats_PacketLossPercent can be used to determine if player is desync? Is that true?
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Yes, it can be somewhat used, but for accurate and precise detection of packetloss, you can use YSF.
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Let me check it out. Do you have any idea if it is possible to desync yourself on your local server? xD
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Quote:
Originally Posted by JaKe Elite
Let me check it out. Do you have any idea if it is possible to desync yourself on your local server? xD
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I can provide you a testing server with a few slots which is hosted by my friend.
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That did be great, I will PM You tomorrow and I still havent found which version YSF you are talking about.