SA-MP Forums Archive
Determining if a Player is Desync - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Determining if a Player is Desync (/showthread.php?tid=634045)



Determining if a Player is Desync - JaKe Elite - 12.05.2017

Is there any possible way to detect if player is desync like for example Server Client updates won't sync into the Player Client? I have seen Logic's post from someones thread and it states on his post that NetStats_PacketLossPercent can be used to determine if player is desync? Is that true?


Re: Determining if a Player is Desync - Logic_ - 12.05.2017

Yes, it can be somewhat used, but for accurate and precise detection of packetloss, you can use YSF.


Re: Determining if a Player is Desync - JaKe Elite - 12.05.2017

Let me check it out. Do you have any idea if it is possible to desync yourself on your local server? xD


Re: Determining if a Player is Desync - Logic_ - 12.05.2017

Quote:
Originally Posted by JaKe Elite
Посмотреть сообщение
Let me check it out. Do you have any idea if it is possible to desync yourself on your local server? xD
I can provide you a testing server with a few slots which is hosted by my friend.


Re: Determining if a Player is Desync - JaKe Elite - 12.05.2017

That did be great, I will PM You tomorrow and I still havent found which version YSF you are talking about.