09.09.2016, 11:19
So I pressed F5 to compile, and it gives me 3 warnings, can you help me solve it please?
They come from that code.
And this is what it gave me while compiling:
They come from that code.
Код:
if (realchat) { if(gPlayerLogged[playerid] == 0) { return 0; } //GetPlayerName(playerid, sendername, sizeof(sendername)); //format(string, sizeof(string), "%s: %s", sendername, text); //ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); new szMessage[1000]; new szPlayerName[32]; GetPlayerName(playerid, szPlayerName, 32); if(PlayerInfo[playerid][pPaintBallG] > 0) { format(szMessage,sizeof(szMessage),"{BA3FC1}%s [%d kills]{FFFFFF}: %s",szPlayerName,PlayerInfo[playerid][pPaintBallKills],text); foreach(Player, idd) { if(idd != playerid) { if(PlayerInfo[idd][pPaintBallG] == PlayerInfo[playerid][pPaintBallG]) { SendClientMessage(idd, COLOR_WHITE, szMessage); } } } } else { if(PlayerInfo[playerid][pColor] == 0) { format(szMessage, sizeof(szMessage), "{CECECE}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 1) { format(szMessage, sizeof(szMessage), "{4169E1}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 2) { format(szMessage, sizeof(szMessage), "{662BBE}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 3) { format(szMessage, sizeof(szMessage), "{FFE600}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 4) { format(szMessage, sizeof(szMessage), "{FF00FF}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 5) { format(szMessage, sizeof(szMessage), "{3FFF3F}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 6) { format(szMessage, sizeof(szMessage), "{83D553}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 7) { format(szMessage, sizeof(szMessage), "{187700}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 8) { format(szMessage, sizeof(szMessage), "{FF9A00}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 9) { format(szMessage, sizeof(szMessage), "{222222}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pColor] == 10) { format(szMessage, sizeof(szMessage), "{FF2C9D}%s:{FFFFFF} %s", szPlayerName, text); } if(PlayerInfo[playerid][pAcolor] == 0) { format(szMessage, sizeof(szMessage), "{AB0000}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pAcolor] == 1) { format(szMessage, sizeof(szMessage), "{E70031}%s:{FFFFFF} %s", szPlayerName, text); } else if(PlayerInfo[playerid][pAcolor] == 2) { format(szMessage, sizeof(szMessage), "{F20056}%s:{FFFFFF} %s", szPlayerName, text); } } //MESSAGE SPLIT new len = strlen(szMessage), _iL = len / EX_SPLITLENGTHH; if( ( len % EX_SPLITLENGTHH ) ) _iL++; new _Line[EX_SPLITLENGTHH+5]; new _:_i@Index; while( _i@Index < _iL ) { if( _i@Index == 0 ) strmid( _Line, szMessage, ( _i@Index * EX_SPLITLENGTHH ), ( _i@Index * EX_SPLITLENGTHH ) + EX_SPLITLENGTHH ); else strmid( _Line, szMessage, ( _i@Index * EX_SPLITLENGTHH ), ( _i@Index * EX_SPLITLENGTHH ) + EX_SPLITLENGTHH ); if( _iL > 1 ) { if( _i@Index > 0 ) { format( _Line, sizeof _Line, "... %s", _Line ); } } ProxDetector(20.0, playerid, _Line, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); _i@Index++; } format(szMessage, sizeof(szMessage), "\"%s\"", text); SetPlayerChatBubble(playerid, szMessage, COLOR_CHATBUBBLE, 15.0, 10000); return 0; } return 1; }
Код:
warning 217: loose indentation warning 217: loose indentation warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.