14.06.2016, 15:46
hi guys i use a INC File Saving System to save players data it works fix for 1 day but on the 2nd day it don't save players data please help me
public OnPlayerConnect(playerid) { Rules(playerid); if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"{FFFF00}Billu Gang {0066FF}C{FFFFFF}N{FF0033}R {FFFF00}Login",""COL_WHITE"{99FF00}This user name appears to be registered.\nIf it's your account type the password below for login.\nIf not then change your user name .","Login","Quit"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"{FFFF00}Billu Gang {0066FF}C{FFFFFF}N{FF0033}R {FFFF00}Registration","{99FF00}We have found that this user name is not registered.\nKindly type a password below for registering your account.\nWe promise that your password will remain safe.","Register","Quit"); } new ConnIP[16]; GetPlayerIp(playerid,ConnIP,16); new compare_IP[16]; new number_IP = 0; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GetPlayerIp(i,compare_IP,16); if(!strcmp(compare_IP,ConnIP)) number_IP++; } } if((GetTickCount() - Join_Stamp) < Time_Limit) exceed=1; else exceed=0; if(strcmp(ban_s, ConnIP, false) == 0 && exceed == 1 ) { Same_IP++; if(Same_IP > SAME_IP_CONNECT) { Ban(playerid); Same_IP=0; } } else { Same_IP=0; } if(number_IP > IP_LIMIT) Ban(playerid); GetStampIP(playerid); new joinMsg[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(joinMsg, sizeof(joinMsg), "4[%d] 03*** %s has joined the server.", playerid, name); IRC_GroupSay(gGroupID, IRC_CHANNEL, joinMsg); TextDrawShowForPlayer(playerid, WantedLvlTxd[playerid]); TextDrawShowForPlayer(playerid, DrugTxd[playerid]); TextDrawShowForPlayer(playerid, DrugTxd[playerid]); LocationTD[playerid] = TextDrawCreate(8.000000, 430.000000, "_"); TextDrawBackgroundColor(LocationTD[playerid], 255); TextDrawFont(LocationTD[playerid], 2); TextDrawLetterSize(LocationTD[playerid], 0.400000, 1.000000); TextDrawColor(LocationTD[playerid], -1); TextDrawSetOutline(LocationTD[playerid], 1); TextDrawSetProportional(LocationTD[playerid], 1); TextDrawUseBox(LocationTD[playerid], 1); TextDrawBoxColor(LocationTD[playerid], 80); TextDrawTextSize(LocationTD[playerid], 222.000000, 18.000000); XDeaths[playerid] = 0; LastDeath[playerid] = 0; IsRobbing[playerid] =0; IsBankRobbing[playerid] =0; IsApRobbing[playerid] =0; zoneupdates[playerid] =1; DescriptionText[playerid] = TextDrawCreate(320.0, 380.0, " "); TextDrawAlignment(DescriptionText[playerid], 2); TextDrawFont(DescriptionText[playerid], 1); TextDrawLetterSize(DescriptionText[playerid], 0.320000, 1.700000); TextDrawSetOutline(DescriptionText[playerid], 1); TextDrawHideForPlayer(playerid, DescriptionText[playerid]); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); new plrIP[16]; GetPlayerIp(playerid, plrIP, sizeof(plrIP)); format(string,sizeof string,"%s has joined the server with the ip %s",pName,plrIP); JoinsLog(string); for( new i = 0; i <= 50; i ++ ) SendClientMessage(playerid,COLOR_WHITE, "" ); SendClientMessage(playerid, COLOR_WHITE, "{33FF00}Welcome to {FFFF00}Billu Gang {0066FF}Cops{FFFFFF}&{FF0033}Robbers.{CC00FF}Version 1.1."); SendClientMessage(playerid, COLOR_WHITE, "{33CC00}Be sure to check {FF0033}/rules {33CC00}and {FF0033}/cmds."); SendClientMessage(playerid, COLOR_WHITE, "{33CC66}Type {FF0033}/help {33CC66}if you need help about the server.Or visit {FF00FF}www.cod8aw.tk {33CC66}for game-info. "); SendClientMessage(playerid, COLOR_WHITE, "{FF0000}Warning!{00FFFF} This server contains {FF0000}Explicit Material."); for(new i;i<sizeof(Coords);i++) SetPlayerMapIcon(playerid,i,Coords[i][X],Coords[i][Y],Coords[i][Z],Coords[i][ID],0,MAPICON_LOCAL); return 1; } public OnPlayerDisconnect(playerid, reason) { SendDeathMessage(INVALID_PLAYER_ID,playerid,201); new leaveMsg[128], name[MAX_PLAYER_NAME], reasonMsg[8]; switch(reason) { case 0: reasonMsg = "Timeout"; case 1: reasonMsg = "Leaving"; case 2: reasonMsg = "Kicked"; } GetPlayerName(playerid, name, sizeof(name)); format(leaveMsg, sizeof(leaveMsg), "4[%d] 03*** %s has left the server. (%s)", playerid, name, reasonMsg); IRC_GroupSay(gGroupID, IRC_CHANNEL, leaveMsg); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_WriteInt(File,"WantedLevel",GetPlayerWantedLevel(playerid)); INI_WriteInt(File,"Vip",PlayerInfo[playerid][pVip]); INI_WriteInt(File,"Score",GetPlayerScore(playerid)); INI_WriteInt(File,"Condoms",PlayerInfo[playerid][pCondoms]); INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]); INI_WriteInt(File,"Jailed",PlayerInfo[playerid][pJailed]); INI_WriteInt(File,"Drugs",PlayerInfo[playerid][pDrug]); INI_WriteInt(File,"Nopm",PlayerInfo[playerid][pNopm]); INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]); INI_WriteInt(File,"Sausages",PlayerInfo[playerid][pSausage]); INI_WriteInt(File,"PassChange",PlayerInfo[playerid][pPassChange]); INI_WriteInt(File,"Mute",PlayerInfo[playerid][pMuted]); INI_Close(File); if(ireconnect[playerid] == 1) { new unbanningip[16], string[128]; GetPVarString(playerid, "reconnect", unbanningip, 16); format(string,sizeof(string),"unbanip %s", unbanningip); SendRconCommand(string); printf(string); SendRconCommand("reloadbans"); ireconnect[playerid] = 0; } TextDrawDestroy(LocationTD[playerid]); return 1; }
stock SavePlayer(playerid) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_WriteInt(File,"WantedLevel",GetPlayerWantedLevel(playerid)); INI_WriteInt(File,"Vip",PlayerInfo[playerid][pVip]); INI_WriteInt(File,"Score",GetPlayerScore(playerid)); INI_WriteInt(File,"Condoms",PlayerInfo[playerid][pCondoms]); INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]); INI_WriteInt(File,"Jailed",PlayerInfo[playerid][pJailed]); INI_WriteInt(File,"Drugs",PlayerInfo[playerid][pDrug]); INI_WriteInt(File,"Nopm",PlayerInfo[playerid][pNopm]); INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]); INI_WriteInt(File,"Sausages",PlayerInfo[playerid][pSausage]); INI_WriteInt(File,"PassChange",PlayerInfo[playerid][pPassChange]); INI_WriteInt(File,"Mute",PlayerInfo[playerid][pMuted]); INI_Close(File); }
public SaveAllStats() { for(new i=0;i<MAX_PLAYERS;i++) { new INI:File = INI_Open(UserPath(i)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(i)); INI_WriteInt(File,"Admin",PlayerInfo[i][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[i][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[i][pDeaths]); INI_WriteInt(File,"WantedLevel",GetPlayerWantedLevel(i)); INI_WriteInt(File,"Vip",PlayerInfo[i][pVip]); INI_WriteInt(File,"Score",GetPlayerScore(i)); INI_WriteInt(File,"Condoms",PlayerInfo[i][pCondoms]); INI_WriteInt(File,"Banned",PlayerInfo[i][pBanned]); INI_WriteInt(File,"Jailed",PlayerInfo[i][pJailed]); INI_WriteInt(File,"Drugs",PlayerInfo[i][pDrug]); INI_WriteInt(File,"Nopm",PlayerInfo[i][pNopm]); INI_WriteInt(File,"Bank",PlayerInfo[i][pBank]); INI_WriteInt(File,"Sausages",PlayerInfo[i][pSausage]); INI_WriteInt(File,"PassChange",PlayerInfo[i][pPassChange]); INI_WriteInt(File,"Mute",PlayerInfo[i][pMuted]); INI_Close(File); } SendClientMessageToAll(-1,"Players data have been {F70505}auto saved."); }
public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); INI_Int("WantedLevel",PlayerInfo[playerid][pWantedLevel]); INI_Int("Vip",PlayerInfo[playerid][pVip]); INI_Int("Score",PlayerInfo[playerid][pScore]); INI_Int("Condoms",PlayerInfo[playerid][pCondoms]); INI_Int("Banned",PlayerInfo[playerid][pBanned]); INI_Int("Jailed",PlayerInfo[playerid][pJailed]); INI_Int("Drugs",PlayerInfo[playerid][pDrug]); INI_Int("Nopm",PlayerInfo[playerid][pNopm]); INI_Int("Bank",PlayerInfo[playerid][pBank]); INI_Int("Sausages",PlayerInfo[playerid][pSausage]); INI_Int("PassChange",PlayerInfo[playerid][pPassChange]); INI_Int("Mute",PlayerInfo[playerid][pMuted]); return 1; }
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);