data saving problem -
CarRamper - 14.06.2016
hi guys i use a INC File Saving System to save players data it works fix for 1 day but on the 2nd day it don't save players data please help me
Re: data saving problem -
SyS - 14.06.2016
we are not magicians show your code
Re: data saving problem -
CarRamper - 14.06.2016
Here is my onplayerconnect And Onplayer disconnect If you need other code tell me
Code:
public OnPlayerConnect(playerid)
{
Rules(playerid);
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"{FFFF00}Billu Gang {0066FF}C{FFFFFF}N{FF0033}R {FFFF00}Login",""COL_WHITE"{99FF00}This user name appears to be registered.\nIf it's your account type the password below for login.\nIf not then change your user name .","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"{FFFF00}Billu Gang {0066FF}C{FFFFFF}N{FF0033}R {FFFF00}Registration","{99FF00}We have found that this user name is not registered.\nKindly type a password below for registering your account.\nWe promise that your password will remain safe.","Register","Quit");
}
new ConnIP[16];
GetPlayerIp(playerid,ConnIP,16);
new compare_IP[16];
new number_IP = 0;
for(new i=0; i<MAX_PLAYERS; i++) {
if(IsPlayerConnected(i)) {
GetPlayerIp(i,compare_IP,16);
if(!strcmp(compare_IP,ConnIP)) number_IP++;
}
}
if((GetTickCount() - Join_Stamp) < Time_Limit)
exceed=1;
else
exceed=0;
if(strcmp(ban_s, ConnIP, false) == 0 && exceed == 1 )
{
Same_IP++;
if(Same_IP > SAME_IP_CONNECT)
{
Ban(playerid);
Same_IP=0;
}
}
else
{
Same_IP=0;
}
if(number_IP > IP_LIMIT)
Ban(playerid);
GetStampIP(playerid);
new joinMsg[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(joinMsg, sizeof(joinMsg), "4[%d] 03*** %s has joined the server.", playerid, name);
IRC_GroupSay(gGroupID, IRC_CHANNEL, joinMsg);
TextDrawShowForPlayer(playerid, WantedLvlTxd[playerid]);
TextDrawShowForPlayer(playerid, DrugTxd[playerid]);
TextDrawShowForPlayer(playerid, DrugTxd[playerid]);
LocationTD[playerid] = TextDrawCreate(8.000000, 430.000000, "_");
TextDrawBackgroundColor(LocationTD[playerid], 255);
TextDrawFont(LocationTD[playerid], 2);
TextDrawLetterSize(LocationTD[playerid], 0.400000, 1.000000);
TextDrawColor(LocationTD[playerid], -1);
TextDrawSetOutline(LocationTD[playerid], 1);
TextDrawSetProportional(LocationTD[playerid], 1);
TextDrawUseBox(LocationTD[playerid], 1);
TextDrawBoxColor(LocationTD[playerid], 80);
TextDrawTextSize(LocationTD[playerid], 222.000000, 18.000000);
XDeaths[playerid] = 0;
LastDeath[playerid] = 0;
IsRobbing[playerid] =0;
IsBankRobbing[playerid] =0;
IsApRobbing[playerid] =0;
zoneupdates[playerid] =1;
DescriptionText[playerid] = TextDrawCreate(320.0, 380.0, " ");
TextDrawAlignment(DescriptionText[playerid], 2);
TextDrawFont(DescriptionText[playerid], 1);
TextDrawLetterSize(DescriptionText[playerid], 0.320000, 1.700000);
TextDrawSetOutline(DescriptionText[playerid], 1);
TextDrawHideForPlayer(playerid, DescriptionText[playerid]);
new string[128], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
new plrIP[16];
GetPlayerIp(playerid, plrIP, sizeof(plrIP));
format(string,sizeof string,"%s has joined the server with the ip %s",pName,plrIP);
JoinsLog(string);
for( new i = 0; i <= 50; i ++ ) SendClientMessage(playerid,COLOR_WHITE, "" );
SendClientMessage(playerid, COLOR_WHITE, "{33FF00}Welcome to {FFFF00}Billu Gang {0066FF}Cops{FFFFFF}&{FF0033}Robbers.{CC00FF}Version 1.1.");
SendClientMessage(playerid, COLOR_WHITE, "{33CC00}Be sure to check {FF0033}/rules {33CC00}and {FF0033}/cmds.");
SendClientMessage(playerid, COLOR_WHITE, "{33CC66}Type {FF0033}/help {33CC66}if you need help about the server.Or visit {FF00FF}www.cod8aw.tk {33CC66}for game-info. ");
SendClientMessage(playerid, COLOR_WHITE, "{FF0000}Warning!{00FFFF} This server contains {FF0000}Explicit Material.");
for(new i;i<sizeof(Coords);i++) SetPlayerMapIcon(playerid,i,Coords[i][X],Coords[i][Y],Coords[i][Z],Coords[i][ID],0,MAPICON_LOCAL);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,201);
new leaveMsg[128], name[MAX_PLAYER_NAME], reasonMsg[8];
switch(reason)
{
case 0: reasonMsg = "Timeout";
case 1: reasonMsg = "Leaving";
case 2: reasonMsg = "Kicked";
}
GetPlayerName(playerid, name, sizeof(name));
format(leaveMsg, sizeof(leaveMsg), "4[%d] 03*** %s has left the server. (%s)", playerid, name, reasonMsg);
IRC_GroupSay(gGroupID, IRC_CHANNEL, leaveMsg);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"WantedLevel",GetPlayerWantedLevel(playerid));
INI_WriteInt(File,"Vip",PlayerInfo[playerid][pVip]);
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_WriteInt(File,"Condoms",PlayerInfo[playerid][pCondoms]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
INI_WriteInt(File,"Jailed",PlayerInfo[playerid][pJailed]);
INI_WriteInt(File,"Drugs",PlayerInfo[playerid][pDrug]);
INI_WriteInt(File,"Nopm",PlayerInfo[playerid][pNopm]);
INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]);
INI_WriteInt(File,"Sausages",PlayerInfo[playerid][pSausage]);
INI_WriteInt(File,"PassChange",PlayerInfo[playerid][pPassChange]);
INI_WriteInt(File,"Mute",PlayerInfo[playerid][pMuted]);
INI_Close(File);
if(ireconnect[playerid] == 1)
{
new unbanningip[16], string[128];
GetPVarString(playerid, "reconnect", unbanningip, 16);
format(string,sizeof(string),"unbanip %s", unbanningip);
SendRconCommand(string);
printf(string);
SendRconCommand("reloadbans");
ireconnect[playerid] = 0;
}
TextDrawDestroy(LocationTD[playerid]);
return 1;
}
Re: data saving problem -
SyS - 14.06.2016
please show loaduser function
Re: data saving problem -
CarRamper - 14.06.2016
here is my saveuser
Code:
stock SavePlayer(playerid)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"WantedLevel",GetPlayerWantedLevel(playerid));
INI_WriteInt(File,"Vip",PlayerInfo[playerid][pVip]);
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_WriteInt(File,"Condoms",PlayerInfo[playerid][pCondoms]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
INI_WriteInt(File,"Jailed",PlayerInfo[playerid][pJailed]);
INI_WriteInt(File,"Drugs",PlayerInfo[playerid][pDrug]);
INI_WriteInt(File,"Nopm",PlayerInfo[playerid][pNopm]);
INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]);
INI_WriteInt(File,"Sausages",PlayerInfo[playerid][pSausage]);
INI_WriteInt(File,"PassChange",PlayerInfo[playerid][pPassChange]);
INI_WriteInt(File,"Mute",PlayerInfo[playerid][pMuted]);
INI_Close(File);
}
here is my saveallstats
Code:
public SaveAllStats()
{
for(new i=0;i<MAX_PLAYERS;i++)
{
new INI:File = INI_Open(UserPath(i));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(i));
INI_WriteInt(File,"Admin",PlayerInfo[i][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[i][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[i][pDeaths]);
INI_WriteInt(File,"WantedLevel",GetPlayerWantedLevel(i));
INI_WriteInt(File,"Vip",PlayerInfo[i][pVip]);
INI_WriteInt(File,"Score",GetPlayerScore(i));
INI_WriteInt(File,"Condoms",PlayerInfo[i][pCondoms]);
INI_WriteInt(File,"Banned",PlayerInfo[i][pBanned]);
INI_WriteInt(File,"Jailed",PlayerInfo[i][pJailed]);
INI_WriteInt(File,"Drugs",PlayerInfo[i][pDrug]);
INI_WriteInt(File,"Nopm",PlayerInfo[i][pNopm]);
INI_WriteInt(File,"Bank",PlayerInfo[i][pBank]);
INI_WriteInt(File,"Sausages",PlayerInfo[i][pSausage]);
INI_WriteInt(File,"PassChange",PlayerInfo[i][pPassChange]);
INI_WriteInt(File,"Mute",PlayerInfo[i][pMuted]);
INI_Close(File);
}
SendClientMessageToAll(-1,"Players data have been {F70505}auto saved.");
}
Here Is My LoadUser_Data
Code:
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("WantedLevel",PlayerInfo[playerid][pWantedLevel]);
INI_Int("Vip",PlayerInfo[playerid][pVip]);
INI_Int("Score",PlayerInfo[playerid][pScore]);
INI_Int("Condoms",PlayerInfo[playerid][pCondoms]);
INI_Int("Banned",PlayerInfo[playerid][pBanned]);
INI_Int("Jailed",PlayerInfo[playerid][pJailed]);
INI_Int("Drugs",PlayerInfo[playerid][pDrug]);
INI_Int("Nopm",PlayerInfo[playerid][pNopm]);
INI_Int("Bank",PlayerInfo[playerid][pBank]);
INI_Int("Sausages",PlayerInfo[playerid][pSausage]);
INI_Int("PassChange",PlayerInfo[playerid][pPassChange]);
INI_Int("Mute",PlayerInfo[playerid][pMuted]);
return 1;
}
Re: data saving problem -
SyS - 23.06.2016
hmm code is fine but this bug comes frequently to many people and one thing that i found working for most people is doing this try this
Change
PHP Code:
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
To
PHP Code:
INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);