05.03.2016, 13:37
I am placing a custom map on San Fierro's Construction Map.
We all know that the Cranes and some small construction's home are not removable because they are hard-core'd scripted/programmed in the game.
I have been doing a research and with the help of Vince's post (The coordinates and objectID) I managed to remove the cranes but there is one problem. The texture of the crane are still intact in the game, I am not sure if I have done something wrong on removing the objects. Can this be fixed with the aid of scripting or so whatever?
Any help would be appreciated.
Code:
Screenshot:
We all know that the Cranes and some small construction's home are not removable because they are hard-core'd scripted/programmed in the game.
I have been doing a research and with the help of Vince's post (The coordinates and objectID) I managed to remove the cranes but there is one problem. The texture of the crane are still intact in the game, I am not sure if I have done something wrong on removing the objects. Can this be fixed with the aid of scripting or so whatever?
Any help would be appreciated.
Code:
Код:
RemoveBuildingForPlayer(playerid, 1383, -2080.441, 256.015, 66.869, 0.25); // Cranes @ Apartment SF RemoveBuildingForPlayer(playerid, 1384, -2080.441, 256.007, 99.408, 0.25); // Cranes @ Apartment SF RemoveBuildingForPlayer(playerid, 1385, -2080.441, 296.46, 102.861, 0.25); // Cranes @ Apartment SF