24.12.2015, 23:11
I have this problem with my Payday , is giving payday to random players not to all
Can someone spot the problem ? i can't find it...
Код:
forward PayDay(); public SyncTime() { new string[256]; new tmphour; new tmpminute; new tmpsecond; gettime(tmphour, tmpminute, tmpsecond); FixHour(tmphour); tmphour = shifthour; if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)) { format(string, sizeof(string), "{FF0000}SERVER{FFFFFF}: The time is now{FF0000} %d:00{FFFFFF} hours",tmphour); BroadCast(COLOR_WHITE,string); ghour = tmphour; PayDay(); if (realtime) { SetWorldTime(tmphour); } } return 1; } public PayDay() { new string[128]; new account,interest; new rent = 0; new exto = 0; SetTimer("StartLotto", 30000, 0); for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1 && PlayerInfo[i][pJailed]==0) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 10); SetPlayerPos(i, 223.2281,114.4777,999.0156); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; TextDrawShowForPlayer(i, Textdraw1[i]); format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; } } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue; PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = ((PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]))/2; ConsumingMoney[i] = 1; GivePlayerMoney(i, checks); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { if(account > 0) { account -= ebill; SBizzInfo[4][sbTill] += ebill; exto += ebill; } else { ebill = 0; } } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerInfo[i][pCoin]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_GRAD1, "|______ ACCOUNT INFO ______|"); format(string, sizeof(string), " Paycheck:{FFFFFF} $%d {B4B5B7}Tax Money:{FFFFFF} -$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Electricity Bill:{FFFFFF} -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Balance:{FFFFFF} $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Rate:{FFFFFF} 0.%d{B4B5B7} percent",tmpintrate); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Gained:{FFFFFF} $%d", interest); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Coin:{FFFFFF} %d", PlayerInfo[i][pCoin]); SendClientMessage(i, COLOR_GRAD1, string); SendClientMessage(i, COLOR_GRAD1, "|==============================|"); format(string, sizeof(string), " New Balance:{FFFFFF} $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Rent:{FFFFFF} -$%d", rent); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; PlayerInfo[i][pCoin] += 1; new leader = PlayerInfo[i][pLeader]; new member = PlayerInfo[i][pMember]; if(gTeam[i] == 3 || member==5 || member==6 || member==15 || member==16 || member==17 || member==18) { PlayerInfo[i][pRob] += 1; } else if(leader==5 || leader==6 || leader==15 || leader==16 || leader==17 || leader==18) { PlayerInfo[i][pRob] += 1; } if(PlayerInfo[i][pDLT] > -1) { PlayerInfo[i][pDLT]--; } else { return 1; } if(PlayerInfo[i][pDLT] == 0) { PlayerInfo[i][pFlyLic] = 0; PlayerInfo[i][pBoatLic] = 0; PlayerInfo[i][pFishLic] = 0; PlayerInfo[i][pGunLic] = 0; } if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pCoin]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } } ExtortionSBiz(4, exto); exto=0; new y,m,d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string, sizeof(string), "=================(%d/%d/%d) = [%d:%d:%d]=================",d,m,y,h,mi,s); BanLog(string); KickLog(string); PayLog(string); WarnLog(string); RestartLog(string); AccesWarnLog(string); LeaderWarnLog(string); ChangepassLog(string); LoginLog(string); ChatLog(string); ReportLog(string); NameChangeLog(string); AdminLog(string); return 1; }