I have this problem with my Payday , is giving payday to random players not to all
Код:
forward PayDay();
public SyncTime()
{
new string[256];
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
{
format(string, sizeof(string), "{FF0000}SERVER{FFFFFF}: The time is now{FF0000} %d:00{FFFFFF} hours",tmphour);
BroadCast(COLOR_WHITE,string);
ghour = tmphour;
PayDay();
if (realtime)
{
SetWorldTime(tmphour);
}
}
return 1;
}
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
new exto = 0;
SetTimer("StartLotto", 30000, 0);
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1 && PlayerInfo[i][pJailed]==0)
{
SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SetPlayerInterior(i, 10);
SetPlayerPos(i, 223.2281,114.4777,999.0156);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeapons(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
TextDrawShowForPlayer(i, Textdraw1[i]);
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;
PlayerInfo[i][pAccount] -= TaxValue;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
new checks = PlayerInfo[i][pPayCheck];
new ebill = ((PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]))/2;
ConsumingMoney[i] = 1;
GivePlayerMoney(i, checks);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
if(account > 0)
{
account -= ebill;
SBizzInfo[4][sbTill] += ebill;
exto += ebill;
}
else
{
ebill = 0;
}
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerInfo[i][pCoin]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GRAD1, "|______ ACCOUNT INFO ______|");
format(string, sizeof(string), " Paycheck:{FFFFFF} $%d {B4B5B7}Tax Money:{FFFFFF} -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Electricity Bill:{FFFFFF} -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance:{FFFFFF} $%d", account);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), " Interest Rate:{FFFFFF} 0.%d{B4B5B7} percent",tmpintrate);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), " Interest Gained:{FFFFFF} $%d", interest);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), " Coin:{FFFFFF} %d", PlayerInfo[i][pCoin]);
SendClientMessage(i, COLOR_GRAD1, string);
SendClientMessage(i, COLOR_GRAD1, "|==============================|");
format(string, sizeof(string), " New Balance:{FFFFFF} $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), " Rent:{FFFFFF} -$%d", rent);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
PlayerInfo[i][pCoin] += 1;
new leader = PlayerInfo[i][pLeader];
new member = PlayerInfo[i][pMember];
if(gTeam[i] == 3 || member==5 || member==6 || member==15 || member==16 || member==17 || member==18)
{
PlayerInfo[i][pRob] += 1;
}
else if(leader==5 || leader==6 || leader==15 || leader==16 || leader==17 || leader==18)
{
PlayerInfo[i][pRob] += 1;
}
if(PlayerInfo[i][pDLT] > -1)
{
PlayerInfo[i][pDLT]--;
}
else
{ return 1; }
if(PlayerInfo[i][pDLT] == 0)
{
PlayerInfo[i][pFlyLic] = 0;
PlayerInfo[i][pBoatLic] = 0;
PlayerInfo[i][pFishLic] = 0;
PlayerInfo[i][pGunLic] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pCoin]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay.");
}
}
}
}
ExtortionSBiz(4, exto);
exto=0;
new y,m,d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string, sizeof(string), "=================(%d/%d/%d) = [%d:%d:%d]=================",d,m,y,h,mi,s);
BanLog(string);
KickLog(string);
PayLog(string);
WarnLog(string);
RestartLog(string);
AccesWarnLog(string);
LeaderWarnLog(string);
ChangepassLog(string);
LoginLog(string);
ChatLog(string);
ReportLog(string);
NameChangeLog(string);
AdminLog(string);
return 1;
}