26.11.2015, 18:04
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Last edited by UltraScripter; 28/11/2015 at 05:59 PM.
)
Hi everyone i wasnt active for a long time
but im back
so hare my blood screen inc:
pics:
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add the include
Usage:
link:
pastebin: http://pastebin.com/4Vrg13d4
Blood_Screen2
Updated include
Updates:
new usage:
link: http://pastebin.com/PEZVText
.

so hare my blood screen inc:
pics:


add the include
pawn Code:
#include <Blood_Screen>
pawn Code:
//Types
BLOOD_TYPE_1 - BLOOD_TYPE_9
//Example
ShowPlayerBloodScreen(playerid, BLOOD_TYPE_1-9);
pastebin: http://pastebin.com/4Vrg13d4
Blood_Screen2
Updated include

Updates:
pawn Code:
use textdraw not playertextdraw
removed red balls
fixed colors
batter timer
pawn Code:
#include <Blood_Screen2>
Available Blood types: BLOOD_TYPE_1 - BLOOD_TYPE_3
ShowPlayerBloodScreen(playerid, bloodtype);
.